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fixes type error surrounding event.targetTouches
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@ -79,7 +79,7 @@ KeyboardInputManager.prototype.listen = function () {
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gameContainer.addEventListener(this.eventTouchstart, function (event) {
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if ((!window.navigator.msPointerEnabled && event.touches.length > 1) ||
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event.targetTouches > 1) {
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event.targetTouches.length > 1) {
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return; // Ignore if touching with more than 1 finger
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}
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@ -100,7 +100,7 @@ KeyboardInputManager.prototype.listen = function () {
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gameContainer.addEventListener(this.eventTouchend, function (event) {
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if ((!window.navigator.msPointerEnabled && event.touches.length > 0) ||
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event.targetTouches > 0) {
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event.targetTouches.length > 0) {
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return; // Ignore if still touching with one or more fingers
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}
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