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rename GameOver to GameTerminated to avoid ambiguity
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cfbf74905f
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@ -25,7 +25,7 @@ GameManager.prototype.keepPlaying = function () {
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this.actuator.continue();
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};
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GameManager.prototype.isGameOver = function () {
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GameManager.prototype.isGameTerminated = function () {
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if (this.over || (this.won && !this.keepPlaying)) {
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return true;
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} else {
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@ -35,12 +35,12 @@ GameManager.prototype.isGameOver = function () {
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// Set up the game
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GameManager.prototype.setup = function () {
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this.grid = new Grid(this.size);
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this.grid = new Grid(this.size);
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this.score = 0;
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this.over = false;
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this.won = false;
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this.keepPlaying = false;
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this.score = 0;
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this.over = false;
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this.won = false;
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this.keepPlaying = false;
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// Add the initial tiles
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this.addStartTiles();
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@ -73,11 +73,11 @@ GameManager.prototype.actuate = function () {
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}
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this.actuator.actuate(this.grid, {
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score: this.score,
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over: this.over,
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won: this.won,
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bestScore: this.scoreManager.get(),
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gameOver: this.isGameOver()
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score: this.score,
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over: this.over,
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won: this.won,
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bestScore: this.scoreManager.get(),
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terminated: this.isGameTerminated()
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});
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};
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@ -104,7 +104,7 @@ GameManager.prototype.move = function (direction) {
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// 0: up, 1: right, 2:down, 3: left
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var self = this;
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if (this.isGameOver()) return; // Don't do anything if the game's over
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if (this.isGameTerminated()) return; // Don't do anything if the game's over
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var cell, tile;
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@ -24,9 +24,12 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
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self.updateScore(metadata.score);
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self.updateBestScore(metadata.bestScore);
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if (metadata.gameOver) {
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if (metadata.over) self.message(false); // You lose
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else if (metadata.won) self.message(true); // You win!
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if (metadata.terminated) {
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if (metadata.over) {
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self.message(false); // You lose
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} else if (metadata.won) {
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self.message(true); // You win!
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}
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}
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});
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