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https://github.com/danog/2048.git
synced 2024-11-27 03:44:43 +01:00
add tile merging
This commit is contained in:
parent
efa2af59a2
commit
53e08722e0
@ -1,4 +1,6 @@
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// Wait till the browser is ready to render the game (avoids glitches)
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window.requestAnimationFrame(function () {
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var manager = new GameManager(4, KeyboardInputManager, HTMLActuator);
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document.addEventListener("DOMContentLoaded", function () {
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// Wait till the browser is ready to render the game (avoids glitches)
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window.requestAnimationFrame(function () {
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var manager = new GameManager(4, KeyboardInputManager, HTMLActuator);
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});
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});
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@ -41,10 +41,11 @@ GameManager.prototype.actuate = function () {
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this.actuator.actuate(this.grid);
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};
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// Saves all the current tile positions
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GameManager.prototype.saveTilePositions = function () {
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// Save all tile positions and remove merger info
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GameManager.prototype.prepareTiles = function () {
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this.grid.eachCell(function (x, y, tile) {
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if (tile) {
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tile.mergedFrom = null;
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tile.savePosition();
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}
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});
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@ -54,8 +55,7 @@ GameManager.prototype.saveTilePositions = function () {
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GameManager.prototype.moveTile = function (tile, cell) {
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this.grid.cells[tile.x][tile.y] = null;
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this.grid.cells[cell.x][cell.y] = tile;
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tile.x = cell.x;
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tile.y = cell.y;
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tile.updatePosition(cell);
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};
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// Move tiles on the grid in the specified direction
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@ -67,9 +67,10 @@ GameManager.prototype.move = function (direction) {
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var vector = this.getVector(direction);
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var traversals = this.buildTraversals(vector);
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var moved = false;
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// Save the current tile positions (for actuator awareness)
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this.saveTilePositions();
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// Save the current tile positions and remove merger information
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this.prepareTiles();
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// Traverse the grid in the right direction and move tiles
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traversals.x.forEach(function (x) {
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@ -78,14 +79,32 @@ GameManager.prototype.move = function (direction) {
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tile = self.grid.cellContent(cell);
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if (tile) {
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var pos = self.findFarthestPosition(cell, vector);
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self.moveTile(tile, pos);
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var positions = self.findFarthestPosition(cell, vector);
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var next = self.grid.cellContent(positions.next);
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// Only one merger per row traversal?
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if (next && next.value === tile.value && !next.mergedFrom) {
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var merged = new Tile(positions.next, tile.value * 2);
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merged.mergedFrom = [tile, next];
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self.grid.insertTile(merged);
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self.grid.removeTile(tile);
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// Converge the two tiles' positions
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tile.updatePosition(positions.next);
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} else {
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self.moveTile(tile, positions.farthest);
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}
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moved = true;
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}
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});
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});
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this.addRandomTile();
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this.actuate();
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if (moved) {
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this.addRandomTile();
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this.actuate();
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}
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};
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// Get the vector representing the chosen direction
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@ -124,9 +143,11 @@ GameManager.prototype.findFarthestPosition = function (cell, vector) {
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do {
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previous = cell;
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cell = { x: previous.x + vector.x, y: previous.y + vector.y };
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} while (cell.x >= 0 && cell.x < this.size &&
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cell.y >= 0 && cell.y < this.size &&
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} while (this.grid.withinBounds(cell) &&
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this.grid.cellAvailable(cell));
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return previous;
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return {
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farthest: previous,
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next: cell // Used to check if a merge is required
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};
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};
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15
js/grid.js
15
js/grid.js
@ -62,10 +62,23 @@ Grid.prototype.cellOccupied = function (cell) {
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};
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Grid.prototype.cellContent = function (cell) {
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return this.cells[cell.x][cell.y];
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if (this.withinBounds(cell)) {
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return this.cells[cell.x][cell.y];
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} else {
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return null;
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}
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};
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// Inserts a tile at its position
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Grid.prototype.insertTile = function (tile) {
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this.cells[tile.x][tile.y] = tile;
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};
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Grid.prototype.removeTile = function (tile) {
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this.cells[tile.x][tile.y] = null;
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};
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Grid.prototype.withinBounds = function (position) {
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return position.x >= 0 && position.x < this.size &&
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position.y >= 0 && position.y < this.size;
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};
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@ -36,16 +36,19 @@ HTMLActuator.prototype.addTile = function (tile) {
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this.tileContainer.appendChild(element);
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if (tile.previousPosition) {
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window.requestAnimationFrame(function () {
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element.classList.remove(element.classList[2]);
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element.classList.add(self.positionClass({ x: tile.x, y: tile.y }));
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});
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} else if (tile.mergedFrom) {
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element.classList.add("tile-merged");
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tile.mergedFrom.forEach(function (merged) {
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self.addTile(merged);
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});
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} else {
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element.classList.add("tile-new");
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}
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};
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HTMLActuator.prototype.normalizePosition = function (position) {
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@ -4,8 +4,14 @@ function Tile(position, value) {
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this.value = value || 2;
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this.previousPosition = null;
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this.mergedFrom = null; // Tracks tiles that merged together
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}
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Tile.prototype.savePosition = function () {
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this.previousPosition = { x: this.x, y: this.y };
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};
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Tile.prototype.updatePosition = function (position) {
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this.x = position.x;
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this.y = position.y;
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};
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105
style/main.css
105
style/main.css
@ -89,6 +89,7 @@ hr {
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line-height: 116.25px;
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font-size: 55px;
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font-weight: bold;
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z-index: 10;
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-webkit-transition: 100ms ease-in-out;
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-moz-transition: 100ms ease-in-out;
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-webkit-transition-property: top, left;
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@ -100,109 +101,109 @@ hr {
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.tile.tile-position-1-2 {
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position: absolute;
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left: 0px;
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top: 121.25px; }
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top: 121px; }
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.tile.tile-position-1-3 {
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position: absolute;
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left: 0px;
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top: 242.5px; }
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top: 243px; }
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.tile.tile-position-1-4 {
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position: absolute;
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left: 0px;
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top: 363.75px; }
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top: 364px; }
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.tile.tile-position-2-1 {
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position: absolute;
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left: 121.25px;
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left: 121px;
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top: 0px; }
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.tile.tile-position-2-2 {
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position: absolute;
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left: 121.25px;
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top: 121.25px; }
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left: 121px;
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top: 121px; }
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.tile.tile-position-2-3 {
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position: absolute;
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left: 121.25px;
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top: 242.5px; }
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left: 121px;
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top: 243px; }
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.tile.tile-position-2-4 {
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position: absolute;
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left: 121.25px;
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top: 363.75px; }
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left: 121px;
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top: 364px; }
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.tile.tile-position-3-1 {
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position: absolute;
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left: 242.5px;
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left: 243px;
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top: 0px; }
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.tile.tile-position-3-2 {
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position: absolute;
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left: 242.5px;
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top: 121.25px; }
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left: 243px;
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top: 121px; }
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.tile.tile-position-3-3 {
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position: absolute;
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left: 242.5px;
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top: 242.5px; }
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left: 243px;
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top: 243px; }
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.tile.tile-position-3-4 {
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position: absolute;
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left: 242.5px;
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top: 363.75px; }
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left: 243px;
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top: 364px; }
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.tile.tile-position-4-1 {
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position: absolute;
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left: 363.75px;
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left: 364px;
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top: 0px; }
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.tile.tile-position-4-2 {
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position: absolute;
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left: 363.75px;
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top: 121.25px; }
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left: 364px;
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top: 121px; }
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.tile.tile-position-4-3 {
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position: absolute;
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left: 363.75px;
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top: 242.5px; }
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left: 364px;
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top: 243px; }
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.tile.tile-position-4-4 {
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position: absolute;
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left: 363.75px;
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top: 363.75px; }
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left: 364px;
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top: 364px; }
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.tile.tile-2 {
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background: #eee4da;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0); }
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.tile.tile-4 {
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background: #ede0c8;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0); }
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.tile.tile-8 {
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color: #f9f6f2;
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background: #f2b179;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0); }
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.tile.tile-16 {
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color: #f9f6f2;
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background: #f59563;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0); }
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.tile.tile-32 {
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color: #f9f6f2;
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background: #f67c5f;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.07937), inset 0 0 0 1px rgba(255, 255, 255, 0.04762); }
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.07937); }
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.tile.tile-64 {
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color: #f9f6f2;
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background: #f65e3b;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.15873), inset 0 0 0 1px rgba(255, 255, 255, 0.09524); }
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.15873); }
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.tile.tile-128 {
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color: #f9f6f2;
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background: #edcf72;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381), inset 0 0 0 1px rgba(255, 255, 255, 0.14286);
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381);
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font-size: 45px; }
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.tile.tile-256 {
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color: #f9f6f2;
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background: #edcc61;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746), inset 0 0 0 1px rgba(255, 255, 255, 0.19048);
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746);
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font-size: 45px; }
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.tile.tile-512 {
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color: #f9f6f2;
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background: #edc850;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683), inset 0 0 0 1px rgba(255, 255, 255, 0.2381);
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683);
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font-size: 45px; }
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.tile.tile-1024 {
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color: #f9f6f2;
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background: #edc53f;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619), inset 0 0 0 1px rgba(255, 255, 255, 0.28571);
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619);
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font-size: 35px; }
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.tile.tile-2048 {
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color: #f9f6f2;
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background: #edc22e;
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333);
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box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556);
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font-size: 35px; }
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@-webkit-keyframes appear {
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@ -238,6 +239,40 @@ hr {
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-webkit-animation-fill-mode: both;
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-moz-animation-fill-mode: both; }
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@-webkit-keyframes pop {
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0% {
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-webkit-transform: scale(0.5);
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opacity: 0; }
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100% {
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-webkit-transform: scale(1);
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opacity: 1; } }
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@-moz-keyframes pop {
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0% {
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-webkit-transform: scale(0.5);
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opacity: 0; }
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100% {
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-webkit-transform: scale(1);
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opacity: 1; } }
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@keyframes pop {
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0% {
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-webkit-transform: scale(0.5);
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opacity: 0; }
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100% {
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-webkit-transform: scale(1);
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opacity: 1; } }
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.tile-merged {
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z-index: 20;
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-webkit-animation: pop 200ms ease 100ms;
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-moz-animation: pop 200ms ease 100ms;
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-webkit-animation-fill-mode: both;
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-moz-animation-fill-mode: both; }
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.game-intro {
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margin-bottom: 0; }
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@ -133,6 +133,7 @@ hr {
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line-height: $tile-size + 10px;
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font-size: 55px;
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font-weight: bold;
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z-index: 10;
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@include transition($transition-speed ease-in-out);
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@include transition-property(top, left);
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@ -142,8 +143,8 @@ hr {
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@for $y from 1 through $grid-row-cells {
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&.tile-position-#{$x}-#{$y} {
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position: absolute;
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left: ($tile-size + $grid-spacing) * ($x - 1);
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top: ($tile-size + $grid-spacing) * ($y - 1);
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left: round(($tile-size + $grid-spacing) * ($x - 1));
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top: round(($tile-size + $grid-spacing) * ($y - 1));
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}
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}
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}
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@ -192,8 +193,8 @@ hr {
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// Add glow
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$glow-opacity: max($exponent - 4, 0) / ($limit - 4);
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box-shadow: 0 0 30px 10px rgba($tile-gold-glow-color, $glow-opacity / 1.8),
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inset 0 0 0 1px rgba(white, $glow-opacity / 3);
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box-shadow: 0 0 30px 10px rgba($tile-gold-glow-color, $glow-opacity / 1.8); //,
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// inset 0 0 0 1px rgba(white, $glow-opacity / 3);
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// Adjust font size for bigger numbers
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@if $power >= 100 and $power < 1000 {
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@ -224,6 +225,24 @@ hr {
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@include animation-fill-mode(both);
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}
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@include keyframes(pop) {
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0% {
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-webkit-transform: scale(.5);
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opacity: 0;
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}
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100% {
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-webkit-transform: scale(1);
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opacity: 1;
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}
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}
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.tile-merged {
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z-index: 20;
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@include animation(pop 200ms ease $transition-speed);
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@include animation-fill-mode(both);
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}
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.game-intro {
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margin-bottom: 0;
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}
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