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add swipe gesture support
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@ -6,12 +6,17 @@
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<link href="style/main.css" rel="stylesheet" type="text/css">
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<script src="js/hammer.min.js"></script>
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<script src="js/keyboard_input_manager.js"></script>
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<script src="js/html_actuator.js"></script>
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<script src="js/grid.js"></script>
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<script src="js/tile.js"></script>
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<script src="js/game_manager.js"></script>
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<script src="js/application.js"></script>
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<meta name="HandheldFriendly" content="True">
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<meta name="MobileOptimized" content="320">
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<meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no">
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</head>
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<body>
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<div class="container">
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9
js/hammer.min.js
vendored
Executable file
9
js/hammer.min.js
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Executable file
File diff suppressed because one or more lines are too long
@ -47,6 +47,23 @@ KeyboardInputManager.prototype.listen = function () {
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var retry = document.getElementsByClassName("retry-button")[0];
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retry.addEventListener("click", this.restart.bind(this));
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// Listen to swipe events
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var gestures = [Hammer.DIRECTION_UP, Hammer.DIRECTION_RIGHT,
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Hammer.DIRECTION_DOWN, Hammer.DIRECTION_LEFT];
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var gameContainer = document.getElementsByClassName("game-container")[0];
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var handler = Hammer(gameContainer, {
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drag_block_horizontal: true,
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drag_block_vertical: true
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});
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handler.on("swipe", function (event) {
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event.gesture.preventDefault();
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mapped = gestures.indexOf(event.gesture.direction);
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if (mapped !== -1) self.emit("move", mapped);
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});
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};
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KeyboardInputManager.prototype.restart = function (event) {
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