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add swipe gesture support

This commit is contained in:
Gabriele Cirulli 2014-03-10 18:47:10 +01:00
parent a44433df03
commit b3c822c7d5
3 changed files with 31 additions and 0 deletions

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@ -6,12 +6,17 @@
<link href="style/main.css" rel="stylesheet" type="text/css">
<script src="js/hammer.min.js"></script>
<script src="js/keyboard_input_manager.js"></script>
<script src="js/html_actuator.js"></script>
<script src="js/grid.js"></script>
<script src="js/tile.js"></script>
<script src="js/game_manager.js"></script>
<script src="js/application.js"></script>
<meta name="HandheldFriendly" content="True">
<meta name="MobileOptimized" content="320">
<meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no">
</head>
<body>
<div class="container">

9
js/hammer.min.js vendored Executable file

File diff suppressed because one or more lines are too long

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@ -47,6 +47,23 @@ KeyboardInputManager.prototype.listen = function () {
var retry = document.getElementsByClassName("retry-button")[0];
retry.addEventListener("click", this.restart.bind(this));
// Listen to swipe events
var gestures = [Hammer.DIRECTION_UP, Hammer.DIRECTION_RIGHT,
Hammer.DIRECTION_DOWN, Hammer.DIRECTION_LEFT];
var gameContainer = document.getElementsByClassName("game-container")[0];
var handler = Hammer(gameContainer, {
drag_block_horizontal: true,
drag_block_vertical: true
});
handler.on("swipe", function (event) {
event.gesture.preventDefault();
mapped = gestures.indexOf(event.gesture.direction);
if (mapped !== -1) self.emit("move", mapped);
});
};
KeyboardInputManager.prototype.restart = function (event) {