function HTMLActuator() { this.tileContainer = document.getElementsByClassName("tile-container")[0]; this.gameContainer = document.getElementsByClassName("game-container")[0]; this.scoreContainer = document.getElementsByClassName("score-container")[0]; this.score = 0; } HTMLActuator.prototype.actuate = function (grid, metadata) { var self = this; window.requestAnimationFrame(function () { self.clearContainer(self.tileContainer); grid.cells.forEach(function (column) { column.forEach(function (cell) { if (cell) { self.addTile(cell); } }); }); self.updateScore(metadata.score); if (metadata.over) { self.gameOver(); } }); }; HTMLActuator.prototype.clearContainer = function (container) { while (container.firstChild) { container.removeChild(container.firstChild); } }; HTMLActuator.prototype.addTile = function (tile) { var self = this; var element = document.createElement("div"); var position = tile.previousPosition || { x: tile.x, y: tile.y }; positionClass = this.positionClass(position); element.classList.add("tile", "tile-" + tile.value, positionClass); element.textContent = tile.value; this.tileContainer.appendChild(element); if (tile.previousPosition) { window.requestAnimationFrame(function () { element.classList.remove(element.classList[2]); element.classList.add(self.positionClass({ x: tile.x, y: tile.y })); }); } else if (tile.mergedFrom) { element.classList.add("tile-merged"); tile.mergedFrom.forEach(function (merged) { self.addTile(merged); }); } else { element.classList.add("tile-new"); } }; HTMLActuator.prototype.normalizePosition = function (position) { return { x: position.x + 1, y: position.y + 1 }; }; HTMLActuator.prototype.positionClass = function (position) { position = this.normalizePosition(position); return "tile-position-" + position.x + "-" + position.y; }; HTMLActuator.prototype.updateScore = function (score) { this.clearContainer(this.scoreContainer); var difference = score - this.score; this.score = score; this.scoreContainer.textContent = this.score; if (difference) { var addition = document.createElement("div"); addition.classList.add("score-addition"); addition.textContent = "+" + difference; this.scoreContainer.appendChild(addition); } }; HTMLActuator.prototype.gameOver = function () { this.gameContainer.classList.add("game-over"); };