function Grid(size, previousCellState) { this.size = size; this.cells = previousCellState ? this.buildFromPreviousState(previousCellState) : this.buildNew(); } // Build a grid of the specified size Grid.prototype.buildNew = function () { var cells = []; for (var x = 0; x < this.size; x++) { var row = cells[x] = []; for (var y = 0; y < this.size; y++) { row.push(null); } } return cells; }; Grid.prototype.buildFromPreviousState = function (state) { var cells = []; for (var x = 0; x < this.size; x++) { var row = cells[x] = []; for (var y = 0; y < this.size; y++) { var tileState = state[x][y]; row.push(tileState ? new Tile(tileState.position, tileState.value) : null); } } return cells; }; // Find the first available random position Grid.prototype.randomAvailableCell = function () { var cells = this.availableCells(); if (cells.length) { return cells[Math.floor(Math.random() * cells.length)]; } }; Grid.prototype.availableCells = function () { var cells = []; this.eachCell(function (x, y, tile) { if (!tile) { cells.push({ x: x, y: y }); } }); return cells; }; // Call callback for every cell Grid.prototype.eachCell = function (callback) { for (var x = 0; x < this.size; x++) { for (var y = 0; y < this.size; y++) { callback(x, y, this.cells[x][y]); } } }; // Check if there are any cells available Grid.prototype.cellsAvailable = function () { return !!this.availableCells().length; }; // Check if the specified cell is taken Grid.prototype.cellAvailable = function (cell) { return !this.cellOccupied(cell); }; Grid.prototype.cellOccupied = function (cell) { return !!this.cellContent(cell); }; Grid.prototype.cellContent = function (cell) { if (this.withinBounds(cell)) { return this.cells[cell.x][cell.y]; } else { return null; } }; // Inserts a tile at its position Grid.prototype.insertTile = function (tile) { this.cells[tile.x][tile.y] = tile; }; Grid.prototype.removeTile = function (tile) { this.cells[tile.x][tile.y] = null; }; Grid.prototype.withinBounds = function (position) { return position.x >= 0 && position.x < this.size && position.y >= 0 && position.y < this.size; }; Grid.prototype.gridState = function () { var cellState = []; for (var x = 0; x < this.size; x++) { var row = cellState[x] = []; for (var y = 0; y < this.size; y++) { row.push(this.cells[x][y] ? this.cells[x][y].tileState() : null); } } return { size: this.size, cells: cellState } };