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MadelineProto/docs/API_docs/methods/messages_setInlineGameScore.md

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---
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title: messages.setInlineGameScore
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description: Set the game score of an inline message
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---
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## Method: messages.setInlineGameScore
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[Back to methods index](index.md)
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Set the game score of an inline message
### Parameters:
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| Name | Type | Required | Description |
|----------|---------------|----------|-------------|
|edit\_message|[CLICK ME Bool](../types/Bool.md) | Optional|Should the message with the game be edited?|
|force|[CLICK ME Bool](../types/Bool.md) | Optional|Force setting the game score|
|id|[CLICK ME InputBotInlineMessageID](../types/InputBotInlineMessageID.md) | Yes|The ID of the inline message|
|user\_id|[Username, chat ID, Update, Message or InputUser](../types/InputUser.md) | Optional|The user that set the score|
|score|[CLICK ME int](../types/int.md) | Yes|The score|
### Return type: [Bool](../types/Bool.md)
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### Can bots use this method: **YES**
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### Errors this method can return:
| Error | Description |
|----------|---------------|
|MESSAGE_ID_INVALID|The provided message id is invalid|
|USER_BOT_REQUIRED|This method can only be called by a bot|
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### MadelineProto Example:
```
if (!file_exists('madeline.php')) {
copy('https://phar.madelineproto.xyz/madeline.php', 'madeline.php');
}
include 'madeline.php';
$MadelineProto = new \danog\MadelineProto\API('session.madeline');
$MadelineProto->start();
$Bool = $MadelineProto->messages->setInlineGameScore(['edit_message' => Bool, 'force' => Bool, 'id' => InputBotInlineMessageID, 'user_id' => InputUser, 'score' => int, ]);
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```
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### [PWRTelegram HTTP API](https://pwrtelegram.xyz) example (NOT FOR MadelineProto):
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### As a bot:
POST/GET to `https://api.pwrtelegram.xyz/botTOKEN/madeline`
Parameters:
* method - messages.setInlineGameScore
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* params - `{"edit_message": Bool, "force": Bool, "id": InputBotInlineMessageID, "user_id": InputUser, "score": int, }`
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### As a user:
POST/GET to `https://api.pwrtelegram.xyz/userTOKEN/messages.setInlineGameScore`
Parameters:
edit_message - Json encoded Bool
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force - Json encoded Bool
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id - Json encoded InputBotInlineMessageID
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user_id - Json encoded InputUser
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score - Json encoded int
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Or, if you're into Lua:
```
Bool = messages.setInlineGameScore({edit_message=Bool, force=Bool, id=InputBotInlineMessageID, user_id=InputUser, score=int, })
```