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52 lines
1.6 KiB
Markdown
52 lines
1.6 KiB
Markdown
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---
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title: setGameScore
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description: Bots only. Updates game score of the specified user in the game
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---
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## Method: setGameScore
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[Back to methods index](index.md)
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Bots only. Updates game score of the specified user in the game
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### Params:
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| Name | Type | Required | Description |
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|----------|:-------------:|:--------:|------------:|
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|chat\_id|[long](../types/long.md) | Yes|Chat a message with the game belongs to|
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|message\_id|[long](../types/long.md) | Yes|Identifier of the message|
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|edit\_message|[Bool](../types/Bool.md) | Yes|True, if message should be edited|
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|user\_id|[int](../types/int.md) | Yes|User identifier|
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|score|[int](../types/int.md) | Yes|New score|
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|force|[Bool](../types/Bool.md) | Yes|Pass True to update the score even if it decreases. If score is 0, user will be deleted from the high scores table|
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### Return type: [Message](../types/Message.md)
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### Example:
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```
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$MadelineProto = new \danog\MadelineProto\API();
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if (isset($token)) {
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$this->bot_login($token);
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}
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if (isset($number)) {
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$sentCode = $MadelineProto->phone_login($number);
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echo 'Enter the code you received: ';
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$code = '';
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for ($x = 0; $x < $sentCode['type']['length']; $x++) {
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$code .= fgetc(STDIN);
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}
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$MadelineProto->complete_phone_login($code);
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}
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$Message = $MadelineProto->setGameScore(['chat_id' => long, 'message_id' => long, 'edit_message' => Bool, 'user_id' => int, 'score' => int, 'force' => Bool, ]);
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```
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Or, if you're into Lua:
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```
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Message = setGameScore({chat_id=long, message_id=long, edit_message=Bool, user_id=int, score=int, force=Bool, })
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```
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