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---
title: editMessageText
description: Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
---
## Method: editMessageText
[Back to methods index ](index.md )
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YOU CANNOT USE THIS METHOD IN MADELINEPROTO
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Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
### Params:
| Name | Type | Required | Description |
|----------|:-------------:|:--------:|------------:|
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|chat\_id|[InputPeer](../types/InputPeer.md) | Yes|Chat the message belongs to|
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|message\_id|[long](../types/long.md) | Yes|Identifier of the message|
|reply\_markup|[ReplyMarkup](../types/ReplyMarkup.md) | Yes|Bots only. New message reply markup|
|input\_message\_content|[InputMessageContent](../types/InputMessageContent.md) | Yes|New text content of the message. Should be of type InputMessageText|
### Return type: [Message](../types/Message.md)
### Example:
```
$MadelineProto = new \danog\MadelineProto\API();
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if (isset($token)) { // Login as a bot
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$MadelineProto->bot_login($token);
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}
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if (isset($number)) { // Login as a user
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$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
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$Message = $MadelineProto->editMessageText(['chat_id' => InputPeer, 'message_id' => long, 'reply_markup' => ReplyMarkup, 'input_message_content' => InputMessageContent, ]);
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```
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Or, if you're using the [PWRTelegram HTTP API ](https://pwrtelegram.xyz ):
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### As a bot:
POST/GET to `https://api.pwrtelegram.xyz/botTOKEN/madeline`
Parameters:
* method - editMessageText
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* params - `{"chat_id": InputPeer, "message_id": long, "reply_markup": ReplyMarkup, "input_message_content": InputMessageContent, }`
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### As a user:
POST/GET to `https://api.pwrtelegram.xyz/userTOKEN/editMessageText`
Parameters:
chat_id - Json encoded InputPeer
message_id - Json encoded long
reply_markup - Json encoded ReplyMarkup
input_message_content - Json encoded InputMessageContent
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Or, if you're into Lua:
```
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Message = editMessageText({chat_id=InputPeer, message_id=long, reply_markup=ReplyMarkup, input_message_content=InputMessageContent, })
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```
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## Usage of reply_markup
You can provide bot API reply_markup objects here.