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---
title: setGameScore
description: Bots only. Updates game score of the specified user in the game
---
## Method: setGameScore
[Back to methods index ](index.md )
Bots only. Updates game score of the specified user in the game
### Params:
| Name | Type | Required | Description |
|----------|:-------------:|:--------:|------------:|
|chat\_id|[long](../types/long.md) | Yes|Chat a message with the game belongs to|
|message\_id|[long](../types/long.md) | Yes|Identifier of the message|
|edit\_message|[Bool](../types/Bool.md) | Yes|True, if message should be edited|
|user\_id|[int](../types/int.md) | Yes|User identifier|
|score|[int](../types/int.md) | Yes|New score|
|force|[Bool](../types/Bool.md) | Yes|Pass True to update the score even if it decreases. If score is 0, user will be deleted from the high scores table|
### Return type: [Message](../types/Message.md)
### Example:
```
$MadelineProto = new \danog\MadelineProto\API();
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if (isset($token)) { // Login as a bot
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$this->bot_login($token);
}
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if (isset($number)) { // Login as a user
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$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Message = $MadelineProto->setGameScore(['chat_id' => long, 'message_id' => long, 'edit_message' => Bool, 'user_id' => int, 'score' => int, 'force' => Bool, ]);
```
Or, if you're into Lua:
```
Message = setGameScore({chat_id=long, message_id=long, edit_message=Bool, user_id=int, score=int, force=Bool, })
```