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MadelineProto/docs/API_docs/methods/messages_setGameScore.md

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---
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title: messages.setGameScore
description: messages.setGameScore parameters, return type and example
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---
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## Method: messages.setGameScore
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[Back to methods index](index.md)
### Parameters:
| Name | Type | Required |
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|----------|---------------|----------|
|edit\_message|[Bool](../types/Bool.md) | Optional|
|force|[Bool](../types/Bool.md) | Optional|
|peer|[InputPeer](../types/InputPeer.md) | Yes|
|id|[int](../types/int.md) | Yes|
|user\_id|[InputUser](../types/InputUser.md) | Yes|
|score|[int](../types/int.md) | Yes|
### Return type: [Updates](../types/Updates.md)
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### Can bots use this method: **YES**
### Errors this method can return:
| Error | Description |
|----------|---------------|
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|PEER_ID_INVALID|The provided peer id is invalid|
|USER_BOT_REQUIRED|This method can only be called by a bot|
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### Example:
```
$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
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$MadelineProto->bot_login($token);
}
if (isset($number)) { // Login as a user
$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Updates = $MadelineProto->messages->setGameScore(['edit_message' => Bool, 'force' => Bool, 'peer' => InputPeer, 'id' => int, 'user_id' => InputUser, 'score' => int, ]);
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```
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Or, if you're using the [PWRTelegram HTTP API](https://pwrtelegram.xyz):
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### As a bot:
POST/GET to `https://api.pwrtelegram.xyz/botTOKEN/madeline`
Parameters:
* method - messages.setGameScore
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* params - `{"edit_message": Bool, "force": Bool, "peer": InputPeer, "id": int, "user_id": InputUser, "score": int, }`
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### As a user:
POST/GET to `https://api.pwrtelegram.xyz/userTOKEN/messages.setGameScore`
Parameters:
edit_message - Json encoded Bool
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force - Json encoded Bool
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peer - Json encoded InputPeer
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id - Json encoded int
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user_id - Json encoded InputUser
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score - Json encoded int
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Or, if you're into Lua:
```
Updates = messages.setGameScore({edit_message=Bool, force=Bool, peer=InputPeer, id=int, user_id=InputUser, score=int, })
```