--- title: editMessageCaption description: Edits message content caption. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side --- ## Method: editMessageCaption [Back to methods index](index.md) Edits message content caption. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side ### Params: | Name | Type | Required | Description | |----------|:-------------:|:--------:|------------:| |chat\_id|[long](../types/long.md) | Yes|Chat the message belongs to| |message\_id|[long](../types/long.md) | Yes|Identifier of the message| |reply\_markup|[ReplyMarkup](../types/ReplyMarkup.md) | Yes|Bots only. New message reply markup| |caption|[string](../types/string.md) | Yes|New message content caption, 0-200 characters| ### Return type: [Message](../types/Message.md) ### Example: ``` $MadelineProto = new \danog\MadelineProto\API(); if (isset($token)) { // Login as a bot $this->bot_login($token); } if (isset($number)) { // Login as a user $sentCode = $MadelineProto->phone_login($number); echo 'Enter the code you received: '; $code = ''; for ($x = 0; $x < $sentCode['type']['length']; $x++) { $code .= fgetc(STDIN); } $MadelineProto->complete_phone_login($code); } $Message = $MadelineProto->editMessageCaption(['chat_id' => long, 'message_id' => long, 'reply_markup' => ReplyMarkup, 'caption' => string, ]); ``` Or, if you're into Lua: ``` Message = editMessageCaption({chat_id=long, message_id=long, reply_markup=ReplyMarkup, caption=string, }) ``` ## Usage of reply_markup You can provide bot API reply_markup objects here.