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1.9 KiB
1.9 KiB
title | description |
---|---|
editMessageText | Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side |
Method: editMessageText
YOU CANNOT USE THIS METHOD IN MADELINEPROTO
Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
Params:
Name | Type | Required | Description |
---|---|---|---|
chat_id | InputPeer | Yes | Chat the message belongs to |
message_id | long | Yes | Identifier of the message |
reply_markup | ReplyMarkup | Yes | Bots only. New message reply markup |
input_message_content | InputMessageContent | Yes | New text content of the message. Should be of type InputMessageText |
Return type: Message
Example:
$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
$this->bot_login($token);
}
if (isset($number)) { // Login as a user
$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Message = $MadelineProto->editMessageText(['chat_id' => InputPeer, 'message_id' => long, 'reply_markup' => ReplyMarkup, 'input_message_content' => InputMessageContent, ]);
Or, if you're into Lua:
Message = editMessageText({chat_id=InputPeer, message_id=long, reply_markup=ReplyMarkup, input_message_content=InputMessageContent, })
Usage of reply_markup
You can provide bot API reply_markup objects here.