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Daniil Gentili
e4a326e552
* refactor * Apply fixes from StyleCI * Implement https and http transport, add support for new req_pq_multi, send pending acks and objects in containers along with the next method call, remove dependency on the socket extension. * Apply fixes from StyleCI * Make types with empty constructors optional, fix phar archives (fixes #217) * Apply fixes from StyleCI * Update to layer 75 * Update github pages gemfile.lock
2.2 KiB
2.2 KiB
title | description |
---|---|
messages.setInlineGameScore | messages.setInlineGameScore parameters, return type and example |
Method: messages.setInlineGameScore
Parameters:
Name | Type | Required |
---|---|---|
edit_message | Bool | Optional |
force | Bool | Optional |
id | InputBotInlineMessageID | Yes |
user_id | InputUser | Optional |
score | int | Yes |
Return type: Bool
Can bots use this method: YES
Errors this method can return:
Error | Description |
---|---|
MESSAGE_ID_INVALID | The provided message id is invalid |
USER_BOT_REQUIRED | This method can only be called by a bot |
Example:
$MadelineProto = new \danog\MadelineProto\API();
$MadelineProto->session = 'mySession.madeline';
if (isset($token)) { // Login as a bot
$MadelineProto->bot_login($token);
}
if (isset($number)) { // Login as a user
$MadelineProto->phone_login($number);
$code = readline('Enter the code you received: '); // Or do this in two separate steps in an HTTP API
$MadelineProto->complete_phone_login($code);
}
$Bool = $MadelineProto->messages->setInlineGameScore(['edit_message' => Bool, 'force' => Bool, 'id' => InputBotInlineMessageID, 'user_id' => InputUser, 'score' => int, ]);
Or, if you're using the PWRTelegram HTTP API:
As a bot:
POST/GET to https://api.pwrtelegram.xyz/botTOKEN/madeline
Parameters:
- method - messages.setInlineGameScore
- params -
{"edit_message": Bool, "force": Bool, "id": InputBotInlineMessageID, "user_id": InputUser, "score": int, }
As a user:
POST/GET to https://api.pwrtelegram.xyz/userTOKEN/messages.setInlineGameScore
Parameters:
edit_message - Json encoded Bool
force - Json encoded Bool
id - Json encoded InputBotInlineMessageID
user_id - Json encoded InputUser
score - Json encoded int
Or, if you're into Lua:
Bool = messages.setInlineGameScore({edit_message=Bool, force=Bool, id=InputBotInlineMessageID, user_id=InputUser, score=int, })