cdbad02fb2
The end attributes previously were always assigned from the last read token, which does not necessarily correspond to the last token in the reduced rule. In particular this occurs if the parser read a new token and based on that lookahead decided to reduce a rule. The behavior was only correct if the newly read token was first shifted and then the rule was reduced. This is fixed by buffering the endAttributes of the new token in a temporary variable and only assigning them once the token is shifted. |
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doc | ||
grammar | ||
lib | ||
test | ||
test_old | ||
.travis.yml | ||
CHANGELOG.md | ||
composer.json | ||
LICENSE | ||
phpunit.xml.dist | ||
README.md |
PHP Parser
This is a PHP 5.4 (and older) parser written in PHP. It's purpose is to simplify static code analysis and manipulation.
Documentation can be found in the doc/
directory.
Note: This project is experimental, so the API is subject to change.
In a Nutshell
Basically, the parser does nothing more than turn some PHP code into an abstract syntax tree. ("nothing more" is kind of sarcastic here as PHP has a ... uhm, let's just say "not nice" ... grammar, which makes parsing PHP very hard.)
For example, if you stick this code in the parser:
<?php
echo 'Hi', 'World';
hello\world('foo', 'bar' . 'baz');
You'll get a syntax tree looking roughly like this:
array(
0: Stmt_Echo(
exprs: array(
0: Scalar_String(
value: Hi
)
1: Scalar_String(
value: World
)
)
)
1: Expr_FuncCall(
name: Name(
parts: array(
0: hello
1: world
)
)
args: array(
0: Arg(
value: Scalar_String(
value: foo
)
byRef: false
)
1: Arg(
value: Expr_Concat(
left: Scalar_String(
value: bar
)
right: Scalar_String(
value: baz
)
)
byRef: false
)
)
)
)
You can then work with this syntax tree, for example to statically analyze the code (e.g. to find programming errors or security issues).
Additionally, you can convert a syntax tree back to PHP code. This allows you to do code preprocessing (like automatedly porting code to older PHP versions).
So, that's it, in a nutshell. You can find everything else in the docs.