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438 lines
14 KiB
Mathematica
438 lines
14 KiB
Mathematica
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#import "GPUImageFramebuffer.h"
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#import "GPUImageOutput.h"
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@interface GPUImageFramebuffer()
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{
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GLuint framebuffer;
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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CVPixelBufferRef renderTarget;
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CVOpenGLESTextureRef renderTexture;
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NSUInteger readLockCount;
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#else
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#endif
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NSUInteger framebufferReferenceCount;
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BOOL referenceCountingDisabled;
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}
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- (void)generateFramebuffer;
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- (void)generateTexture;
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- (void)destroyFramebuffer;
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@end
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void dataProviderReleaseCallback (void *info, const void *data, size_t size);
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void dataProviderUnlockCallback (void *info, const void *data, size_t size);
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@implementation GPUImageFramebuffer
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#pragma mark -
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#pragma mark Initialization and teardown
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- (id)initWithSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)fboTextureOptions onlyTexture:(BOOL)onlyGenerateTexture
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{
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if (!(self = [super init]))
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{
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return nil;
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}
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_textureOptions = fboTextureOptions;
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_size = framebufferSize;
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framebufferReferenceCount = 0;
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referenceCountingDisabled = NO;
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_missingFramebuffer = onlyGenerateTexture;
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if (_missingFramebuffer)
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{
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runSynchronouslyOnVideoProcessingQueue(^{
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[GPUImageContext useImageProcessingContext];
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[self generateTexture];
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framebuffer = 0;
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});
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}
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else
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{
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[self generateFramebuffer];
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}
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return self;
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}
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- (id)initWithSize:(CGSize)framebufferSize overriddenTexture:(GLuint)inputTexture
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{
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if (!(self = [super init]))
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{
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return nil;
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}
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GPUTextureOptions defaultTextureOptions;
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defaultTextureOptions.minFilter = GL_LINEAR;
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defaultTextureOptions.magFilter = GL_LINEAR;
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defaultTextureOptions.wrapS = GL_CLAMP_TO_EDGE;
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defaultTextureOptions.wrapT = GL_CLAMP_TO_EDGE;
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defaultTextureOptions.internalFormat = GL_RGBA;
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defaultTextureOptions.format = GL_BGRA;
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defaultTextureOptions.type = GL_UNSIGNED_BYTE;
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_textureOptions = defaultTextureOptions;
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_size = framebufferSize;
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framebufferReferenceCount = 0;
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referenceCountingDisabled = YES;
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_texture = inputTexture;
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return self;
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}
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- (id)initWithSize:(CGSize)framebufferSize
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{
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GPUTextureOptions defaultTextureOptions;
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defaultTextureOptions.minFilter = GL_LINEAR;
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defaultTextureOptions.magFilter = GL_LINEAR;
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defaultTextureOptions.wrapS = GL_CLAMP_TO_EDGE;
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defaultTextureOptions.wrapT = GL_CLAMP_TO_EDGE;
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defaultTextureOptions.internalFormat = GL_RGBA;
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defaultTextureOptions.format = GL_BGRA;
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defaultTextureOptions.type = GL_UNSIGNED_BYTE;
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if (!(self = [self initWithSize:framebufferSize textureOptions:defaultTextureOptions onlyTexture:NO]))
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{
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return nil;
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}
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return self;
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}
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- (void)dealloc
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{
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[self destroyFramebuffer];
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}
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#pragma mark -
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#pragma mark Internal
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- (void)generateTexture
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{
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glActiveTexture(GL_TEXTURE1);
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glGenTextures(1, &_texture);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _textureOptions.minFilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _textureOptions.magFilter);
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// This is necessary for non-power-of-two textures
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _textureOptions.wrapS);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _textureOptions.wrapT);
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// TODO: Handle mipmaps
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}
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- (void)generateFramebuffer
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{
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runSynchronouslyOnVideoProcessingQueue(^{
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[GPUImageContext useImageProcessingContext];
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glGenFramebuffers(1, &framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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// By default, all framebuffers on iOS 5.0+ devices are backed by texture caches, using one shared cache
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if ([GPUImageContext supportsFastTextureUpload])
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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CVOpenGLESTextureCacheRef coreVideoTextureCache = [[GPUImageContext sharedImageProcessingContext] coreVideoTextureCache];
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// Code originally sourced from http://allmybrain.com/2011/12/08/rendering-to-a-texture-with-ios-5-texture-cache-api/
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CFDictionaryRef empty; // empty value for attr value.
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CFMutableDictionaryRef attrs;
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empty = CFDictionaryCreate(kCFAllocatorDefault, NULL, NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); // our empty IOSurface properties dictionary
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attrs = CFDictionaryCreateMutable(kCFAllocatorDefault, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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CFDictionarySetValue(attrs, kCVPixelBufferIOSurfacePropertiesKey, empty);
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CVReturn err = CVPixelBufferCreate(kCFAllocatorDefault, (int)_size.width, (int)_size.height, kCVPixelFormatType_32BGRA, attrs, &renderTarget);
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if (err)
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{
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NSLog(@"FBO size: %f, %f", _size.width, _size.height);
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NSAssert(NO, @"Error at CVPixelBufferCreate %d", err);
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}
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err = CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault, coreVideoTextureCache, renderTarget,
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NULL, // texture attributes
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GL_TEXTURE_2D,
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_textureOptions.internalFormat, // opengl format
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(int)_size.width,
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(int)_size.height,
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_textureOptions.format, // native iOS format
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_textureOptions.type,
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0,
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&renderTexture);
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if (err)
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{
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NSAssert(NO, @"Error at CVOpenGLESTextureCacheCreateTextureFromImage %d", err);
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}
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CFRelease(attrs);
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CFRelease(empty);
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glBindTexture(CVOpenGLESTextureGetTarget(renderTexture), CVOpenGLESTextureGetName(renderTexture));
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_texture = CVOpenGLESTextureGetName(renderTexture);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _textureOptions.wrapS);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _textureOptions.wrapT);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, CVOpenGLESTextureGetName(renderTexture), 0);
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#endif
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}
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else
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{
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[self generateTexture];
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glBindTexture(GL_TEXTURE_2D, _texture);
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glTexImage2D(GL_TEXTURE_2D, 0, _textureOptions.internalFormat, (int)_size.width, (int)_size.height, 0, _textureOptions.format, _textureOptions.type, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0);
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}
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#ifndef NS_BLOCK_ASSERTIONS
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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NSAssert(status == GL_FRAMEBUFFER_COMPLETE, @"Incomplete filter FBO: %d", status);
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#endif
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glBindTexture(GL_TEXTURE_2D, 0);
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});
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}
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- (void)destroyFramebuffer
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{
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runSynchronouslyOnVideoProcessingQueue(^{
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[GPUImageContext useImageProcessingContext];
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if (framebuffer)
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{
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glDeleteFramebuffers(1, &framebuffer);
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framebuffer = 0;
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}
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if ([GPUImageContext supportsFastTextureUpload] && (!_missingFramebuffer))
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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if (renderTarget)
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{
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CFRelease(renderTarget);
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renderTarget = NULL;
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}
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if (renderTexture)
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{
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CFRelease(renderTexture);
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renderTexture = NULL;
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}
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#endif
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}
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else
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{
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glDeleteTextures(1, &_texture);
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}
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});
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}
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#pragma mark -
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#pragma mark Usage
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- (void)activateFramebuffer
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{
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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glViewport(0, 0, (int)_size.width, (int)_size.height);
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}
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#pragma mark -
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#pragma mark Reference counting
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- (void)lock
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{
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if (referenceCountingDisabled)
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{
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return;
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}
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framebufferReferenceCount++;
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}
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- (void)unlock
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{
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if (referenceCountingDisabled)
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{
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return;
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}
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NSAssert(framebufferReferenceCount > 0, @"Tried to overrelease a framebuffer, did you forget to call -useNextFrameForImageCapture before using -imageFromCurrentFramebuffer?");
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framebufferReferenceCount--;
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if (framebufferReferenceCount < 1)
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{
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[[GPUImageContext sharedFramebufferCache] returnFramebufferToCache:self];
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}
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}
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- (void)clearAllLocks
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{
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framebufferReferenceCount = 0;
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}
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- (void)disableReferenceCounting
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{
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referenceCountingDisabled = YES;
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}
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- (void)enableReferenceCounting
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{
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referenceCountingDisabled = NO;
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}
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#pragma mark -
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#pragma mark Image capture
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void dataProviderReleaseCallback (__unused void *info, const void *data, __unused size_t size)
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{
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free((void *)data);
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}
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void dataProviderUnlockCallback (void *info, __unused const void *data, __unused size_t size)
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{
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GPUImageFramebuffer *framebuffer = (__bridge_transfer GPUImageFramebuffer*)info;
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[framebuffer restoreRenderTarget];
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[framebuffer unlock];
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[[GPUImageContext sharedFramebufferCache] removeFramebufferFromActiveImageCaptureList:framebuffer];
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}
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- (CGImageRef)newCGImageFromFramebufferContents
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{
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// a CGImage can only be created from a 'normal' color texture
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NSAssert(self.textureOptions.internalFormat == GL_RGBA, @"For conversion to a CGImage the output texture format for this filter must be GL_RGBA.");
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NSAssert(self.textureOptions.type == GL_UNSIGNED_BYTE, @"For conversion to a CGImage the type of the output texture of this filter must be GL_UNSIGNED_BYTE.");
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__block CGImageRef cgImageFromBytes;
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runSynchronouslyOnVideoProcessingQueue(^{
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[GPUImageContext useImageProcessingContext];
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NSUInteger totalBytesForImage = (int)_size.width * (int)_size.height * 4;
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// It appears that the width of a texture must be padded out to be a multiple of 8 (32 bytes) if reading from it using a texture cache
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GLubyte *rawImagePixels;
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CGDataProviderRef dataProvider = NULL;
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if ([GPUImageContext supportsFastTextureUpload])
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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NSUInteger paddedWidthOfImage = (NSUInteger)(CVPixelBufferGetBytesPerRow(renderTarget) / 4.0);
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NSUInteger paddedBytesForImage = paddedWidthOfImage * (int)_size.height * 4;
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glFinish();
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CFRetain(renderTarget); // I need to retain the pixel buffer here and release in the data source callback to prevent its bytes from being prematurely deallocated during a photo write operation
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[self lockForReading];
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rawImagePixels = (GLubyte *)CVPixelBufferGetBaseAddress(renderTarget);
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dataProvider = CGDataProviderCreateWithData((__bridge_retained void*)self, rawImagePixels, paddedBytesForImage, dataProviderUnlockCallback);
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[[GPUImageContext sharedFramebufferCache] addFramebufferToActiveImageCaptureList:self]; // In case the framebuffer is swapped out on the filter, need to have a strong reference to it somewhere for it to hang on while the image is in existence
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#else
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#endif
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}
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else
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{
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[self activateFramebuffer];
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rawImagePixels = (GLubyte *)malloc(totalBytesForImage);
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glReadPixels(0, 0, (int)_size.width, (int)_size.height, GL_RGBA, GL_UNSIGNED_BYTE, rawImagePixels);
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dataProvider = CGDataProviderCreateWithData(NULL, rawImagePixels, totalBytesForImage, dataProviderReleaseCallback);
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[self unlock]; // Don't need to keep this around anymore
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}
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CGColorSpaceRef defaultRGBColorSpace = CGColorSpaceCreateDeviceRGB();
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if ([GPUImageContext supportsFastTextureUpload])
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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cgImageFromBytes = CGImageCreate((int)_size.width, (int)_size.height, 8, 32, CVPixelBufferGetBytesPerRow(renderTarget), defaultRGBColorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst, dataProvider, NULL, NO, kCGRenderingIntentDefault);
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#else
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#endif
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}
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else
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{
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cgImageFromBytes = CGImageCreate((int)_size.width, (int)_size.height, 8, 32, 4 * (int)_size.width, defaultRGBColorSpace, kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast, dataProvider, NULL, NO, kCGRenderingIntentDefault);
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}
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// Capture image with current device orientation
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CGDataProviderRelease(dataProvider);
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CGColorSpaceRelease(defaultRGBColorSpace);
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});
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return cgImageFromBytes;
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}
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- (void)restoreRenderTarget
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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[self unlockAfterReading];
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CFRelease(renderTarget);
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#else
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#endif
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}
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#pragma mark -
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#pragma mark Raw data bytes
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- (void)lockForReading
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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if ([GPUImageContext supportsFastTextureUpload])
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{
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if (readLockCount == 0)
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{
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CVPixelBufferLockBaseAddress(renderTarget, 0);
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}
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readLockCount++;
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}
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#endif
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}
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- (void)unlockAfterReading
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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if ([GPUImageContext supportsFastTextureUpload])
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{
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NSAssert(readLockCount > 0, @"Unbalanced call to -[GPUImageFramebuffer unlockAfterReading]");
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readLockCount--;
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if (readLockCount == 0)
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{
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CVPixelBufferUnlockBaseAddress(renderTarget, 0);
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}
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}
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#endif
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}
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- (NSUInteger)bytesPerRow
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{
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if ([GPUImageContext supportsFastTextureUpload])
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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return CVPixelBufferGetBytesPerRow(renderTarget);
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#else
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return _size.width * 4; // TODO: do more with this on the non-texture-cache side
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#endif
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}
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else
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{
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return (NSUInteger)_size.width * 4;
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}
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}
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- (GLubyte *)byteBuffer
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{
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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[self lockForReading];
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GLubyte * bufferBytes = CVPixelBufferGetBaseAddress(renderTarget);
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[self unlockAfterReading];
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return bufferBytes;
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#else
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return NULL; // TODO: do more with this on the non-texture-cache side
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#endif
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}
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@end
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