#import #import "GPUImageContext.h" typedef struct { GLubyte red; GLubyte green; GLubyte blue; GLubyte alpha; } PGByteColorVector; @protocol GPURawDataProcessor; @interface PGPhotoEditorRawDataOutput : NSObject { GPUImageRotationMode inputRotation; bool outputBGRA; } @property(readonly) GLubyte *rawBytesForImage; @property(nonatomic, copy) void(^newFrameAvailableBlock)(void); @property(nonatomic) BOOL enabled; @property (nonatomic, assign) CGSize imageSize; - (instancetype)initWithImageSize:(CGSize)newImageSize resultsInBGRAFormat:(bool)resultsInBGRAFormat; - (PGByteColorVector)colorAtLocation:(CGPoint)locationInImage; - (NSUInteger)bytesPerRowInOutput; - (void)lockFramebufferForReading; - (void)unlockFramebufferAfterReading; @end