#import "PGPhotoProcessPass.h" typedef enum { PGBlurToolTypeNone, PGBlurToolTypeRadial, PGBlurToolTypeLinear } PGBlurToolType; @interface PGPhotoBlurPass : PGPhotoProcessPass @property (nonatomic, assign) PGBlurToolType type; @property (nonatomic, assign) CGFloat size; @property (nonatomic, assign) CGFloat falloff; @property (nonatomic, assign) CGPoint point; @property (nonatomic, assign) CGFloat angle; @end