#import "GPUImageOutput.h" //#import "GPUImagePicture.h" #import void runOnMainQueueWithoutDeadlocking(void (^block)(void)) { if ([NSThread isMainThread]) { block(); } else { dispatch_sync(dispatch_get_main_queue(), block); } } void runSynchronouslyOnVideoProcessingQueue(void (^block)(void)) { dispatch_queue_t videoProcessingQueue = [GPUImageContext sharedContextQueue]; #if !OS_OBJECT_USE_OBJC if (dispatch_get_current_queue() == videoProcessingQueue) #else if (dispatch_get_specific([GPUImageContext contextKey])) #endif { block(); }else { dispatch_sync(videoProcessingQueue, block); } } void runAsynchronouslyOnVideoProcessingQueue(void (^block)(void)) { dispatch_queue_t videoProcessingQueue = [GPUImageContext sharedContextQueue]; #if !OS_OBJECT_USE_OBJC if (dispatch_get_current_queue() == videoProcessingQueue) #else if (dispatch_get_specific([GPUImageContext contextKey])) #endif { block(); }else { dispatch_async(videoProcessingQueue, block); } } void runSynchronouslyOnContextQueue(GPUImageContext *context, void (^block)(void)) { dispatch_queue_t videoProcessingQueue = [context contextQueue]; #if !OS_OBJECT_USE_OBJC if (dispatch_get_current_queue() == videoProcessingQueue) #else if (dispatch_get_specific([GPUImageContext contextKey])) #endif { block(); }else { dispatch_sync(videoProcessingQueue, block); } } void runAsynchronouslyOnContextQueue(GPUImageContext *context, void (^block)(void)) { dispatch_queue_t videoProcessingQueue = [context contextQueue]; #if !OS_OBJECT_USE_OBJC if (dispatch_get_current_queue() == videoProcessingQueue) #else if (dispatch_get_specific([GPUImageContext contextKey])) #endif { block(); }else { dispatch_async(videoProcessingQueue, block); } } void reportAvailableMemoryForGPUImage(NSString *tag) { if (!tag) tag = @"Default"; struct task_basic_info info; mach_msg_type_number_t size = sizeof(info); kern_return_t kerr = task_info(mach_task_self(), TASK_BASIC_INFO, (task_info_t)&info, &size); if( kerr == KERN_SUCCESS ) { NSLog(@"%@ - Memory used: %u", tag, (unsigned int)info.resident_size); //in bytes } else { NSLog(@"%@ - Error: %s", tag, mach_error_string(kerr)); } } @implementation GPUImageOutput @synthesize shouldSmoothlyScaleOutput = _shouldSmoothlyScaleOutput; @synthesize shouldIgnoreUpdatesToThisTarget = _shouldIgnoreUpdatesToThisTarget; @synthesize targetToIgnoreForUpdates = _targetToIgnoreForUpdates; @synthesize frameProcessingCompletionBlock = _frameProcessingCompletionBlock; @synthesize enabled = _enabled; @synthesize outputTextureOptions = _outputTextureOptions; #pragma mark - #pragma mark Initialization and teardown - (id)init { if (!(self = [super init])) { return nil; } targets = [[NSMutableArray alloc] init]; targetTextureIndices = [[NSMutableArray alloc] init]; _enabled = YES; allTargetsWantMonochromeData = YES; usingNextFrameForImageCapture = NO; // set default texture options _outputTextureOptions.minFilter = GL_LINEAR; _outputTextureOptions.magFilter = GL_LINEAR; _outputTextureOptions.wrapS = GL_CLAMP_TO_EDGE; _outputTextureOptions.wrapT = GL_CLAMP_TO_EDGE; _outputTextureOptions.internalFormat = GL_RGBA; _outputTextureOptions.format = GL_BGRA; _outputTextureOptions.type = GL_UNSIGNED_BYTE; return self; } - (void)dealloc { [self removeAllTargets]; } #pragma mark - #pragma mark Managing targets - (void)setInputFramebufferForTarget:(id)target atIndex:(NSInteger)inputTextureIndex { [target setInputFramebuffer:[self framebufferForOutput] atIndex:inputTextureIndex]; } - (GPUImageFramebuffer *)framebufferForOutput { return outputFramebuffer; } - (void)removeOutputFramebuffer { outputFramebuffer = nil; } - (void)notifyTargetsAboutNewOutputTexture { for (id currentTarget in targets) { NSInteger indexOfObject = [targets indexOfObject:currentTarget]; NSInteger textureIndex = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue]; [self setInputFramebufferForTarget:currentTarget atIndex:textureIndex]; } } - (NSArray*)targets { return [NSArray arrayWithArray:targets]; } - (void)addTarget:(id)newTarget { NSInteger nextAvailableTextureIndex = [newTarget nextAvailableTextureIndex]; [self addTarget:newTarget atTextureLocation:nextAvailableTextureIndex]; if ([newTarget shouldIgnoreUpdatesToThisTarget]) { _targetToIgnoreForUpdates = newTarget; } } - (void)addTarget:(id)newTarget atTextureLocation:(NSInteger)textureLocation { if([targets containsObject:newTarget]) { return; } cachedMaximumOutputSize = CGSizeZero; runSynchronouslyOnVideoProcessingQueue(^{ [self setInputFramebufferForTarget:newTarget atIndex:textureLocation]; [targets addObject:newTarget]; [targetTextureIndices addObject:[NSNumber numberWithInteger:textureLocation]]; allTargetsWantMonochromeData = allTargetsWantMonochromeData && [newTarget wantsMonochromeInput]; }); } - (void)removeTarget:(id)targetToRemove { if(![targets containsObject:targetToRemove]) { return; } if (_targetToIgnoreForUpdates == targetToRemove) { _targetToIgnoreForUpdates = nil; } cachedMaximumOutputSize = CGSizeZero; NSInteger indexOfObject = [targets indexOfObject:targetToRemove]; NSInteger textureIndexOfTarget = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue]; runSynchronouslyOnVideoProcessingQueue(^{ [targetToRemove setInputSize:CGSizeZero atIndex:textureIndexOfTarget]; [targetToRemove setInputRotation:kGPUImageNoRotation atIndex:textureIndexOfTarget]; [targetTextureIndices removeObjectAtIndex:indexOfObject]; [targets removeObject:targetToRemove]; [targetToRemove endProcessing]; }); } - (void)removeAllTargets { cachedMaximumOutputSize = CGSizeZero; runSynchronouslyOnVideoProcessingQueue(^{ for (id targetToRemove in targets) { NSInteger indexOfObject = [targets indexOfObject:targetToRemove]; NSInteger textureIndexOfTarget = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue]; [targetToRemove setInputSize:CGSizeZero atIndex:textureIndexOfTarget]; [targetToRemove setInputRotation:kGPUImageNoRotation atIndex:textureIndexOfTarget]; } [targets removeAllObjects]; [targetTextureIndices removeAllObjects]; allTargetsWantMonochromeData = YES; }); } #pragma mark - #pragma mark Manage the output texture - (void)forceProcessingAtSize:(CGSize)__unused frameSize { } - (void)forceProcessingAtSizeRespectingAspectRatio:(CGSize)__unused frameSize { } #pragma mark - #pragma mark Still image processing - (void)useNextFrameForImageCapture { } - (CGImageRef)newCGImageFromCurrentlyProcessedOutput { return nil; } - (BOOL)providesMonochromeOutput { return NO; } #pragma mark - #pragma mark Platform-specific image output methods #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE - (UIImage *)imageFromCurrentFramebuffer { UIDeviceOrientation deviceOrientation = [[UIDevice currentDevice] orientation]; UIImageOrientation imageOrientation = UIImageOrientationLeft; switch (deviceOrientation) { case UIDeviceOrientationPortrait: imageOrientation = UIImageOrientationUp; break; case UIDeviceOrientationPortraitUpsideDown: imageOrientation = UIImageOrientationDown; break; case UIDeviceOrientationLandscapeLeft: imageOrientation = UIImageOrientationLeft; break; case UIDeviceOrientationLandscapeRight: imageOrientation = UIImageOrientationRight; break; default: imageOrientation = UIImageOrientationUp; break; } return [self imageFromCurrentFramebufferWithOrientation:imageOrientation]; } - (UIImage *)imageFromCurrentFramebufferWithOrientation:(UIImageOrientation)imageOrientation { CGImageRef cgImageFromBytes = [self newCGImageFromCurrentlyProcessedOutput]; UIImage *finalImage = [UIImage imageWithCGImage:cgImageFromBytes scale:1.0 orientation:imageOrientation]; CGImageRelease(cgImageFromBytes); return finalImage; } - (CGSize)inputTextureSize { return inputTextureSize; } #else - (NSImage *)imageFromCurrentFramebuffer; { return [self imageFromCurrentFramebufferWithOrientation:UIImageOrientationLeft]; } - (NSImage *)imageFromCurrentFramebufferWithOrientation:(UIImageOrientation)imageOrientation; { CGImageRef cgImageFromBytes = [self newCGImageFromCurrentlyProcessedOutput]; NSImage *finalImage = [[NSImage alloc] initWithCGImage:cgImageFromBytes size:NSZeroSize]; CGImageRelease(cgImageFromBytes); return finalImage; } - (NSImage *)imageByFilteringImage:(NSImage *)imageToFilter; { CGImageRef image = [self newCGImageByFilteringCGImage:[imageToFilter CGImageForProposedRect:NULL context:[NSGraphicsContext currentContext] hints:nil]]; NSImage *processedImage = [[NSImage alloc] initWithCGImage:image size:NSZeroSize]; CGImageRelease(image); return processedImage; } - (CGImageRef)newCGImageByFilteringImage:(NSImage *)imageToFilter { return [self newCGImageByFilteringCGImage:[imageToFilter CGImageForProposedRect:NULL context:[NSGraphicsContext currentContext] hints:nil]]; } #endif @end