// // animations.h // IntroOpenGL // // Created by Ilya Rimchikov on 29/03/14. // Copyright (c) 2014 IntroOpenGL. All rights reserved. // void on_surface_created(); void on_surface_changed(int a_width_px, int a_height_px, float a_scale_factor, int a1, int a2, int a3, int a4, int a5); void on_draw_frame(); void set_touch_x(int a); void set_date(double a); void set_date0(double a); void set_page(int page); void set_pages_textures(int a1, int a2, int a3, int a4, int a5, int a6); void set_ic_textures(int a_ic_bubble_dot, int a_ic_bubble, int a_ic_cam_lens, int a_ic_cam, int a_ic_pencil, int a_ic_pin, int a_ic_smile_eye, int a_ic_smile, int a_ic_videocam); void set_telegram_textures(int a_telegram_sphere, int a_telegram_plane); void set_fast_textures(int a_fast_body, int a_fast_spiral, int a_fast_arrow, int a_fast_arrow_shadow); void set_free_textures(int a_knot_up, int a_knot_down); void set_powerful_textures(int a_powerful_mask, int a_powerful_star, int a_powerful_infinity, int a_powerful_infinity_white); void set_private_textures(int a_private_door, int a_private_screw); void set_ui_textures(int a_pagination_dot); void set_need_pages(int a); void set_y_offset(float a); void set_scroll_offset(float a_offset); void inc_stars_rendered(); void set_elements_top_margins(int a_icon_y, int a_text_y, int a_button_y);