#include "platform_gl.h" GLuint compile_shader(const GLenum type, const GLchar* source, const GLint length); GLuint link_program(const GLuint vertex_shader, const GLuint fragment_shader); GLuint build_program( const GLchar * vertex_shader_source, const GLint vertex_shader_source_length, const GLchar * fragment_shader_source, const GLint fragment_shader_source_length); /* Should be called just before using a program to draw, if validation is needed. */ GLint validate_program(const GLuint program);