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Telegram/thirdparty/PGPhotoEditor/Custom/kelvin/kelvin.fsh
2015-10-01 19:19:52 +03:00

21 lines
409 B
GLSL

uniform sampler2D inputImageTexture2; //map
vec4 filter(vec4 color) {
vec3 texel = color.rgb;
vec2 lookup;
lookup.y = .5;
lookup.x = texel.r;
texel.r = texture2D(inputImageTexture2, lookup).r;
lookup.x = texel.g;
texel.g = texture2D(inputImageTexture2, lookup).g;
lookup.x = texel.b;
texel.b = texture2D(inputImageTexture2, lookup).b;
return vec4(texel, 1.0);
}