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40 lines
1.2 KiB
Objective-C
40 lines
1.2 KiB
Objective-C
#import "GPUImageFilter.h"
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#define PGShaderString(text) @ STRINGIZE2(text)
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@interface PGPhotoProcessPassParameter : NSObject
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@property (nonatomic, readonly) NSString *name;
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@property (nonatomic, readonly) bool isConst;
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@property (nonatomic, readonly) bool isUniform;
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@property (nonatomic, readonly) bool isVarying;
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@property (nonatomic, assign) NSInteger count;
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- (void)setFloatValue:(CGFloat)floatValue;
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- (void)setFloatArray:(NSArray *)floatArray;
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- (void)setColorValue:(UIColor *)colorValue;
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- (void)storeFilter:(GPUImageFilter *)filter uniformIndex:(GLint)uniformIndex;
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- (NSString *)shaderString;
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+ (instancetype)varyingWithName:(NSString *)name type:(NSString *)type;
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+ (instancetype)parameterWithName:(NSString *)name type:(NSString *)type;
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+ (instancetype)parameterWithName:(NSString *)name type:(NSString *)type count:(NSInteger)count;
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+ (instancetype)constWithName:(NSString *)name type:(NSString *)type value:(NSString *)value;
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@end
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@interface PGPhotoProcessPass : NSObject
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{
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GPUImageOutput <GPUImageInput> *_filter;
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}
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@property (nonatomic, readonly) GPUImageOutput <GPUImageInput> *filter;
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- (void)updateParameters;
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- (void)process;
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- (void)invalidate;
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@end
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extern NSString *const PGPhotoEnhanceColorSwapShaderString; |