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Telegram/thirdparty/PGPhotoEditor/PGPhotoToolComposer.m
2015-10-01 19:19:52 +03:00

353 lines
9.6 KiB
Objective-C

#import "PGPhotoToolComposer.h"
#import "TGImageUtils.h"
#import "PGPhotoProcessPass.h"
#import "PGPhotoTool.h"
#define PGTick NSDate *startTime = [NSDate date]
#define PGTock NSLog(@"%s Time: %f", __func__, -[startTime timeIntervalSinceNow])
NSString *const PGPhotoToolAncillaryShaderString = PGShaderString
(
highp float getLuma(highp vec3 rgbP) {
return (0.299 * rgbP.r) + (0.587 * rgbP.g) + (0.114 * rgbP.b);
}
lowp vec3 rgbToHsv(lowp vec3 c) {
highp vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
highp vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);
highp vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);
highp float d = q.x - min(q.w, q.y);
highp float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
lowp vec3 hsvToRgb(lowp vec3 c) {
highp vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
highp vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
highp vec3 rgbToHsl(highp vec3 color) {
highp vec3 hsl;
highp float fmin = min(min(color.r, color.g), color.b);
highp float fmax = max(max(color.r, color.g), color.b);
highp float delta = fmax - fmin;
hsl.z = (fmax + fmin) / 2.0;
if (delta == 0.0) {
hsl.x = 0.0;
hsl.y = 0.0;
}
else {
if (hsl.z < 0.5)
hsl.y = delta / (fmax + fmin);
else
hsl.y = delta / (2.0 - fmax - fmin);
highp float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;
highp float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;
highp float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;
if (color.r == fmax )
hsl.x = deltaB - deltaG;
else if (color.g == fmax)
hsl.x = (1.0 / 3.0) + deltaR - deltaB;
else if (color.b == fmax)
hsl.x = (2.0 / 3.0) + deltaG - deltaR;
if (hsl.x < 0.0)
hsl.x += 1.0;
else if (hsl.x > 1.0)
hsl.x -= 1.0;
}
return hsl;
}
highp float hueToRgb(highp float f1, highp float f2, highp float hue) {
if (hue < 0.0)
hue += 1.0;
else if (hue > 1.0)
hue -= 1.0;
highp float res;
if ((6.0 * hue) < 1.0)
res = f1 + (f2 - f1) * 6.0 * hue;
else if ((2.0 * hue) < 1.0)
res = f2;
else if ((3.0 * hue) < 2.0)
res = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0;
else
res = f1;
return res;
}
highp vec3 hslToRgb(highp vec3 hsl) {
highp vec3 rgb;
if (hsl.y == 0.0) {
rgb = vec3(hsl.z);
}
else {
highp float f2;
if (hsl.z < 0.5)
f2 = hsl.z * (1.0 + hsl.y);
else
f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);
highp float f1 = 2.0 * hsl.z - f2;
rgb.r = hueToRgb(f1, f2, hsl.x + (1.0/3.0));
rgb.g = hueToRgb(f1, f2, hsl.x);
rgb.b = hueToRgb(f1, f2, hsl.x - (1.0/3.0));
}
return rgb;
}
highp vec3 rgbToYuv(highp vec3 inP) {
highp vec3 outP;
outP.r = getLuma(inP);
outP.g = (1.0 / 1.772) * (inP.b - outP.r);
outP.b = (1.0 / 1.402) * (inP.r - outP.r);
return outP;
}
lowp vec3 yuvToRgb(highp vec3 inP) {
highp float y = inP.r;
highp float u = inP.g;
highp float v = inP.b;
lowp vec3 outP;
outP.r = 1.402 * v + y;
outP.g = (y - (0.299 * 1.402 / 0.587) * v - (0.114 * 1.772 / 0.587) * u);
outP.b = 1.772 * u + y;
return outP;
}
lowp float easeInOutSigmoid(lowp float value, lowp float strength) {
lowp float t = 1.0 / (1.0 - strength);
if (value > 0.5) {
return 1.0 - pow(2.0 - 2.0 * value, t) * 0.5;
}
else {
return pow(2.0 * value, t) * 0.5;
}
}
lowp float powerCurve(lowp float inVal, lowp float mag) {
lowp float outVal;
highp float power = 1.0 + abs(mag);
if (mag > 0.0)
power = 1.0 / power;
inVal = 1.0 - inVal;
outVal = pow((1.0 - inVal), power);
return outVal;
}
);
@interface PGPhotoToolFilter : GPUImageFilter
{
GLint _aspectRatioUniform;
GLint _widthUniform;
GLint _heightUniform;
}
@property (nonatomic, assign) CGSize imageSize;
@end
@implementation PGPhotoToolFilter
- (instancetype)initWithFragmentShaderFromString:(NSString *)fragmentShaderString
{
self = [super initWithFragmentShaderFromString:fragmentShaderString];
if (self != nil)
{
_aspectRatioUniform = [self.program uniformIndex:@"aspectRatio"];
_widthUniform = [self.program uniformIndex:@"width"];
_heightUniform = [self.program uniformIndex:@"height"];
}
return self;
}
- (void)setInputSize:(CGSize)newSize atIndex:(NSInteger)textureIndex
{
[super setInputSize:newSize atIndex:textureIndex];
inputTextureSize = newSize;
[self setFloat:(float)(inputTextureSize.height / inputTextureSize.width) forUniform:_aspectRatioUniform program:self.program];
if (CGSizeEqualToSize(_imageSize, CGSizeZero))
{
[self setFloat:(float)newSize.width forUniform:_widthUniform program:self.program];
[self setFloat:(float)newSize.height forUniform:_heightUniform program:self.program];
}
}
- (void)setImageSize:(CGSize)imageSize
{
_imageSize = imageSize;
[self setFloat:(float)_imageSize.width forUniform:_widthUniform program:self.program];
[self setFloat:(float)_imageSize.height forUniform:_heightUniform program:self.program];
}
@end
@implementation PGPhotoToolComposer
{
NSMutableArray *_advancedTools;
NSMutableArray *_tools;
}
- (instancetype)init
{
self = [super init];
if (self != nil)
{
_tools = [NSMutableArray array];
_advancedTools = [NSMutableArray array];
}
return self;
}
- (NSArray *)tools
{
return _tools;
}
- (NSArray *)advancedTools
{
return _advancedTools;
}
- (void)setImageSize:(CGSize)imageSize
{
_imageSize = imageSize;
[(PGPhotoToolFilter *)_filter setImageSize:imageSize];
}
- (void)addPhotoTool:(PGPhotoTool *)tool
{
if (!tool)
return;
[_tools addObject:tool];
}
- (void)addPhotoTools:(NSArray *)tools
{
[_tools addObjectsFromArray:tools];
}
- (void)compose
{
[_tools sortUsingComparator:^NSComparisonResult(id obj1, id obj2) {
PGPhotoTool *t1 = (PGPhotoTool *)obj1;
PGPhotoTool *t2 = (PGPhotoTool *)obj2;
if (t1.order > t2.order)
return NSOrderedDescending;
else if (t1.order < t2.order)
return NSOrderedAscending;
else
return NSOrderedSame;
}];
NSMutableString *shaderString = [NSMutableString string];
[shaderString appendString:@"varying highp vec2 texCoord;"];
[shaderString appendString:@"uniform sampler2D sourceImage;"];
[shaderString appendString:@"uniform highp float aspectRatio;"];
[shaderString appendString:@"uniform highp float width;"];
[shaderString appendString:@"uniform highp float height;"];
NSMutableString *definitionsString = [NSMutableString string];
NSMutableString *ancillaryShaderString = [NSMutableString string];
NSMutableString *mainShaderString = [NSMutableString string];
NSMutableArray *uniforms = [NSMutableArray array];
for (PGPhotoTool *tool in _tools)
{
switch (tool.type)
{
case PGPhotoToolTypeShader:
{
if (tool.parameters)
{
for (PGPhotoProcessPassParameter *parameter in tool.parameters)
{
[definitionsString appendString:[NSString stringWithFormat:@"%@;", parameter.shaderString]];
if (parameter.isUniform)
[uniforms addObject:parameter];
}
}
if (tool.ancillaryShaderString != nil)
[ancillaryShaderString appendString:tool.ancillaryShaderString];
if (tool.shaderString != nil)
[mainShaderString appendString:tool.shaderString];
tool.toolComposer = self;
}
break;
case PGPhotoToolTypePass:
{
[_advancedTools addObject:tool];
}
break;
}
}
[shaderString appendString:definitionsString];
[shaderString appendString:PGPhotoToolAncillaryShaderString];
[shaderString appendString:ancillaryShaderString];
[shaderString appendString:@"void main() {"];
[shaderString appendString:@"lowp vec4 source = texture2D(sourceImage, texCoord);"];
[shaderString appendString:@"lowp vec4 result = source;"];
[shaderString appendString:@"const lowp float toolEpsilon = 0.005;"];
[shaderString appendString:mainShaderString];
[shaderString appendString:@"gl_FragColor = result;"];
[shaderString appendString:@"}"];
[_filter removeAllTargets];
PGPhotoToolFilter *filter = [[PGPhotoToolFilter alloc] initWithFragmentShaderFromString:shaderString];;
for (PGPhotoProcessPassParameter *parameter in uniforms)
{
GLint uniformIndex = [filter uniformIndexForName:parameter.name];
[parameter storeFilter:filter uniformIndex:uniformIndex];
}
for (PGPhotoTool *tool in _tools)
[tool updateParameters];
_filter = filter;
}
- (bool)shouldBeSkipped
{
return false;
}
- (void)invalidate
{
for (PGPhotoTool *tool in _tools)
[tool invalidate];
}
@end