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127 lines
2.6 KiB
Objective-C
127 lines
2.6 KiB
Objective-C
#import "ATActorSystem.h"
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#import "ATQueue.h"
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#import "ATActor.h"
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#import <pthread.h>
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#define DEBUG_ATActorSystem true
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@interface ATActorSystem ()
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{
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ATQueue *_queue;
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NSMutableDictionary *_actorsByPath;
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pthread_rwlock_t _actorsByPathLock;
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}
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@end
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@implementation ATActorSystem
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- (instancetype)init
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{
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return [self initWithQueue:nil];
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}
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- (instancetype)initWithQueue:(ATQueue *)queue
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{
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self = [super init];
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if (self != nil)
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{
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if (queue == nil)
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_queue = [[ATQueue alloc] init];
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else
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_queue = queue;
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_actorsByPath = [[NSMutableDictionary alloc] init];
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pthread_rwlock_init(&_actorsByPathLock, NULL);
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#if DEBUG_ATActorSystem
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TGLog(@"[ATActorSystem#%p created]", self);
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#endif
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}
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return self;
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}
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- (void)dealloc
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{
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pthread_rwlock_rdlock(&_actorsByPathLock);
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[_actorsByPath enumerateKeysAndObjectsUsingBlock:^(__unused NSString *path, ATActor *actor, __unused BOOL *stop)
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{
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[[actor queue] dispatch:^
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{
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[actor onTerminate];
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}];
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}];
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pthread_rwlock_unlock(&_actorsByPathLock);
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}
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- (ATQueue *)queue
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{
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return _queue;
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}
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- (bool)addActor:(ATActor *)actor
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{
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if (actor == nil)
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return false;
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bool result = false;
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pthread_rwlock_wrlock(&_actorsByPathLock);
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NSString *path = [actor path];
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if (_actorsByPath[path] == nil)
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{
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result = true;
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_actorsByPath[path] = actor;
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}
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pthread_rwlock_unlock(&_actorsByPathLock);
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if (result)
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{
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[self sendMessage:ATActorMessageStart toPath:[actor path] sender:nil];
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#if DEBUG_ATActorSystem
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TGLog(@"[ATActorSystem#%p added actor %@#%p]", self, NSStringFromClass([actor class]), actor);
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#endif
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}
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return result;
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}
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- (void)_removeActor:(ATActor *)actor
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{
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if (actor == nil)
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return;
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pthread_rwlock_wrlock(&_actorsByPathLock);
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NSString *path = [actor path];
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[_actorsByPath removeObjectForKey:path];
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pthread_rwlock_unlock(&_actorsByPathLock);
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#if DEBUG_ATActorSystem
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TGLog(@"[ATActorSystem#%p removed actor %@#p]", self, NSStringFromClass([actor class]), actor);
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#endif
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}
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- (void)sendMessage:(id)message toPath:(NSString *)path sender:(id<ATMessageReceiver>)sender
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{
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if (path == nil)
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return;
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ATActor *actor = nil;
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pthread_rwlock_rdlock(&_actorsByPathLock);
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actor = _actorsByPath[path];
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pthread_rwlock_unlock(&_actorsByPathLock);
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#if DEBUG_ATActorSystem
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TGLog(@"[ATActorSystem#%p message to %@: %@]", self, path, message);
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#endif
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[actor receiveMessage:message sender:sender];
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}
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@end
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