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100 lines
2.2 KiB
Objective-C
100 lines
2.2 KiB
Objective-C
#import "PGFadeTool.h"
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@interface PGFadeTool ()
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{
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PGPhotoProcessPassParameter *_parameter;
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}
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@end
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@implementation PGFadeTool
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- (instancetype)init
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{
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self = [super init];
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if (self != nil)
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{
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_identifier = @"fade";
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_type = PGPhotoToolTypeShader;
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_order = 7;
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_minimumValue = 0;
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_maximumValue = 100;
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_defaultValue = 0;
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self.value = @(_defaultValue);
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}
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return self;
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}
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- (NSString *)title
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{
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return TGLocalized(@"PhotoEditor.FadeTool");
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}
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- (UIImage *)image
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{
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return [UIImage imageNamed:@"PhotoEditorFadeTool"];
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}
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- (bool)shouldBeSkipped
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{
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return (ABS(((NSNumber *)self.displayValue).floatValue - self.defaultValue) < FLT_EPSILON);
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}
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- (NSArray *)parameters
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{
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if (!_parameters)
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{
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_parameter = [PGPhotoProcessPassParameter parameterWithName:@"fadeAmount" type:@"lowp float"];
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_parameters = @[ _parameter ];
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}
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return _parameters;
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}
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- (void)updateParameters
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{
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NSNumber *value = (NSNumber *)self.displayValue;
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CGFloat parameterValue = value.floatValue / 100.0f;
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[_parameter setFloatValue:parameterValue];
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}
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- (NSString *)ancillaryShaderString
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{
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return PGShaderString
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(
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highp vec3 fadeAdjust(highp vec3 color, highp float fadeVal) {
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highp vec3 co1 = vec3(-0.9772);
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highp vec3 co2 = vec3(1.708);
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highp vec3 co3 = vec3(-0.1603);
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highp vec3 co4 = vec3(0.2878);
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highp vec3 comp1 = co1 * pow(vec3(color), vec3(3.0));
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highp vec3 comp2 = co2 * pow(vec3(color), vec3(2.0));
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highp vec3 comp3 = co3 * vec3(color);
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highp vec3 comp4 = co4;
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highp vec3 finalComponent = comp1 + comp2 + comp3 + comp4;
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highp vec3 difference = finalComponent - color;
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highp vec3 scalingValue = vec3(0.9);
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highp vec3 faded = color + (difference * scalingValue);
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return (color * (1.0 - fadeVal)) + (faded * fadeVal);
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}
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);
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}
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- (NSString *)shaderString
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{
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return PGShaderString
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(
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if (abs(fadeAmount) > toolEpsilon) {
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result.rgb = fadeAdjust(result.rgb, fadeAmount);
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}
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);
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}
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@end
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