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333 lines
10 KiB
Objective-C
333 lines
10 KiB
Objective-C
#import "PGPhotoEnhanceLUTGenerator.h"
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#import "PGPhotoProcessPass.h"
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const NSUInteger PGPhotoEnhanceHistogramBins = 256;
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const NSUInteger PGPhotoEnhanceSegments = 4;
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@interface PGPhotoEnhanceLUTGenerator ()
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{
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CGFloat _clipLimit;
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CGSize _imageSize;
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GPUImageRotationMode _inputRotation;
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GPUImageFramebuffer *_firstInputFramebuffer;
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GPUImageFramebuffer *_outputFramebuffer;
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GPUImageFramebuffer *_retainedFramebuffer;
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GLProgram *_dataProgram;
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GLint _dataPositionAttribute;
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GLint _dataTextureCoordinateAttribute;
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GLint _dataInputTextureUniform;
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bool _hasReadCurrentFrame;
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GLubyte *_rawBytesForImage;
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bool _lockNextFramebuffer;
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}
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@property (nonatomic, assign) BOOL enabled;
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@end
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@implementation PGPhotoEnhanceLUTGenerator
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- (instancetype)init
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{
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self = [super init];
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if (self != nil)
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{
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_clipLimit = 1.25f;
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self.enabled = true;
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_lockNextFramebuffer = false;
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_inputRotation = kGPUImageNoRotation;
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[GPUImageContext useImageProcessingContext];
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if (([GPUImageContext supportsFastTextureUpload]))
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{
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_dataProgram = [[GPUImageContext sharedImageProcessingContext] programForVertexShaderString:kGPUImageVertexShaderString fragmentShaderString:PGPhotoEnhanceColorSwapShaderString];
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}
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else
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{
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_dataProgram = [[GPUImageContext sharedImageProcessingContext] programForVertexShaderString:kGPUImageVertexShaderString fragmentShaderString:kGPUImagePassthroughFragmentShaderString];
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}
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if (!_dataProgram.initialized)
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{
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[_dataProgram addAttribute:@"position"];
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[_dataProgram addAttribute:@"inputTexCoord"];
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if (![_dataProgram link])
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{
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NSString *progLog = [_dataProgram programLog];
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NSLog(@"Program link log: %@", progLog);
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NSString *fragLog = [_dataProgram fragmentShaderLog];
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NSLog(@"Fragment shader compile log: %@", fragLog);
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NSString *vertLog = [_dataProgram vertexShaderLog];
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NSLog(@"Vertex shader compile log: %@", vertLog);
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_dataProgram = nil;
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NSAssert(NO, @"Filter shader link failed");
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}
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}
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_dataPositionAttribute = [_dataProgram attributeIndex:@"position"];
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_dataTextureCoordinateAttribute = [_dataProgram attributeIndex:@"inputTexCoord"];
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_dataInputTextureUniform = [_dataProgram uniformIndex:@"sourceImage"];
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}
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return self;
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}
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- (void)dealloc
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{
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if (_rawBytesForImage != NULL && (![GPUImageContext supportsFastTextureUpload]))
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{
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free(_rawBytesForImage);
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_rawBytesForImage = NULL;
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}
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}
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#pragma mark - GPUImageInput
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- (void)newFrameReadyAtTime:(CMTime)__unused frameTime atIndex:(NSInteger)__unused textureIndex
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{
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if (self.skip)
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return;
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_hasReadCurrentFrame = false;
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_lockNextFramebuffer = true;
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NSUInteger totalSegments = PGPhotoEnhanceSegments * PGPhotoEnhanceSegments;
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CGSize tileSize = CGSizeMake(CGFloor(_imageSize.width / PGPhotoEnhanceSegments), CGFloor(_imageSize.height / PGPhotoEnhanceSegments));
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NSUInteger tileArea = (NSUInteger)(tileSize.width * tileSize.height);
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NSUInteger clipLimit = (NSUInteger)MAX(1, _clipLimit * tileArea / (CGFloat)PGPhotoEnhanceHistogramBins);
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CGFloat scale = 255.0f / (CGFloat)tileArea;
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GLubyte *bytes = [self _rawBytes];
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NSUInteger bytesPerRow = [_retainedFramebuffer bytesPerRow];
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NSUInteger hist[totalSegments][PGPhotoEnhanceHistogramBins];
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NSUInteger cdfs[totalSegments][PGPhotoEnhanceHistogramBins];
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NSUInteger cdfsMin[totalSegments];
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NSUInteger cdfsMax[totalSegments];
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memset(hist, 0, totalSegments * PGPhotoEnhanceHistogramBins * sizeof(NSUInteger));
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memset(cdfs, 0, totalSegments * PGPhotoEnhanceHistogramBins * sizeof(NSUInteger));
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memset(cdfsMin, 0, totalSegments * sizeof(NSUInteger));
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memset(cdfsMax, 0, totalSegments * sizeof(NSUInteger));
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CGFloat xMul = PGPhotoEnhanceSegments / _imageSize.width;
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CGFloat yMul = PGPhotoEnhanceSegments / _imageSize.height;
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for (NSUInteger y = 0; y < _imageSize.height; y++)
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{
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NSUInteger yOffset = y * bytesPerRow;
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for (NSUInteger x = 0; x < _imageSize.width; x++)
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{
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NSUInteger index = x * 4 + yOffset;
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NSUInteger tx = (NSUInteger)(x * xMul);
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NSUInteger ty = (NSUInteger)(y * yMul);
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NSUInteger t = ty * PGPhotoEnhanceSegments + tx;
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GLubyte value = bytes[index + 2];
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hist[t][value]++;
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}
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}
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[_retainedFramebuffer unlockAfterReading];
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[_retainedFramebuffer unlock];
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_retainedFramebuffer = nil;
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for (NSUInteger i = 0; i < totalSegments; i++)
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{
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if (clipLimit > 0)
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{
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NSUInteger clipped = 0;
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for (NSUInteger j = 0; j < PGPhotoEnhanceHistogramBins; ++j)
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{
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if (hist[i][j] > clipLimit)
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{
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clipped += hist[i][j] - clipLimit;
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hist[i][j] = clipLimit;
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}
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}
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NSUInteger redistBatch = clipped / PGPhotoEnhanceHistogramBins;
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NSUInteger residual = clipped - redistBatch * PGPhotoEnhanceHistogramBins;
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for (NSUInteger j = 0; j < PGPhotoEnhanceHistogramBins; ++j)
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hist[i][j] += redistBatch;
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for (NSUInteger j = 0; j < residual; ++j)
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hist[i][j]++;
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}
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memcpy(&cdfs[i], &hist[i], PGPhotoEnhanceHistogramBins * sizeof(NSUInteger));
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NSUInteger hMin = PGPhotoEnhanceHistogramBins - 1;
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for (NSUInteger j = 0; j < hMin; ++j)
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{
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if (cdfs[j] != 0)
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hMin = j;
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}
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NSUInteger cdf = 0;
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for (NSUInteger j = hMin; j < PGPhotoEnhanceHistogramBins; ++j)
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{
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cdf += cdfs[i][j];
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cdfs[i][j] = (uint8_t)MIN(255, cdf * scale);
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}
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cdfsMin[i] = cdfs[i][hMin];
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cdfsMax[i] = cdfs[i][PGPhotoEnhanceHistogramBins - 1];
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}
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NSUInteger resultSize = 4 * PGPhotoEnhanceHistogramBins * totalSegments;
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NSUInteger resultBytesPerRow = 4 * PGPhotoEnhanceHistogramBins;
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GLubyte *result = calloc(resultSize, sizeof(GLubyte));
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for (NSUInteger tile = 0; tile < totalSegments; tile++)
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{
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NSUInteger yOffset = tile * resultBytesPerRow;
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for (NSUInteger i = 0; i < PGPhotoEnhanceHistogramBins; i++)
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{
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NSUInteger index = i * 4 + yOffset;
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result[index] = (uint8_t)cdfs[tile][i];
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result[index + 1] = (uint8_t)cdfsMin[tile];
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result[index + 2] = (uint8_t)cdfsMax[tile];
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}
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}
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if (self.lutDataReady != nil)
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self.lutDataReady(result);
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}
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- (NSInteger)nextAvailableTextureIndex
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{
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return 0;
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}
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- (void)setInputFramebuffer:(GPUImageFramebuffer *)newInputFramebuffer atIndex:(NSInteger)__unused textureIndex
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{
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_firstInputFramebuffer = newInputFramebuffer;
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[_firstInputFramebuffer lock];
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}
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- (void)setInputRotation:(GPUImageRotationMode)newInputRotation atIndex:(NSInteger)__unused textureIndex
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{
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_inputRotation = newInputRotation;
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}
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- (void)setInputSize:(CGSize)newSize atIndex:(NSInteger)__unused textureIndex
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{
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_imageSize = newSize;
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}
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- (CGSize)maximumOutputSize
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{
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return CGSizeMake(PGPhotoEnhanceHistogramBins, PGPhotoEnhanceSegments * PGPhotoEnhanceSegments);
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}
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- (void)endProcessing
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{
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}
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- (BOOL)shouldIgnoreUpdatesToThisTarget
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{
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return false;
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}
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- (BOOL)wantsMonochromeInput
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{
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return false;
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}
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- (void)setCurrentlyReceivingMonochromeInput:(BOOL)__unused newValue
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{
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}
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- (void)_render
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{
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[GPUImageContext setActiveShaderProgram:_dataProgram];
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_outputFramebuffer = [[GPUImageContext sharedFramebufferCache] fetchFramebufferForSize:_imageSize onlyTexture:false];
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[_outputFramebuffer activateFramebuffer];
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if(_lockNextFramebuffer)
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{
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_retainedFramebuffer = _outputFramebuffer;
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[_retainedFramebuffer lock];
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[_retainedFramebuffer lockForReading];
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_lockNextFramebuffer = false;
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}
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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static const GLfloat squareVertices[] = {
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-1.0f, -1.0f,
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1.0f, -1.0f,
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-1.0f, 1.0f,
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1.0f, 1.0f,
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};
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static const GLfloat textureCoordinates[] = {
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0.0f, 0.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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};
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glActiveTexture(GL_TEXTURE4);
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glBindTexture(GL_TEXTURE_2D, [_firstInputFramebuffer texture]);
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glUniform1i(_dataInputTextureUniform, 4);
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glVertexAttribPointer(_dataPositionAttribute, 2, GL_FLOAT, 0, 0, squareVertices);
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glVertexAttribPointer(_dataTextureCoordinateAttribute, 2, GL_FLOAT, 0, 0, textureCoordinates);
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glEnableVertexAttribArray(_dataPositionAttribute);
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glEnableVertexAttribArray(_dataTextureCoordinateAttribute);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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[_firstInputFramebuffer unlock];
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}
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- (GLubyte *)_rawBytes
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{
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if ((_rawBytesForImage == NULL) && (![GPUImageContext supportsFastTextureUpload]))
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{
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_rawBytesForImage = (GLubyte *)calloc((NSInteger)(_imageSize.width * _imageSize.height) * 4, sizeof(GLubyte));
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_hasReadCurrentFrame = false;
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}
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if (!_hasReadCurrentFrame)
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{
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runSynchronouslyOnVideoProcessingQueue(^
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{
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[GPUImageContext useImageProcessingContext];
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[self _render];
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if ([GPUImageContext supportsFastTextureUpload])
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{
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glFinish();
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_rawBytesForImage = [_outputFramebuffer byteBuffer];
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}
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else
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{
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glReadPixels(0, 0, (GLsizei)_imageSize.width, (GLsizei)_imageSize.height, GL_RGBA, GL_UNSIGNED_BYTE, _rawBytesForImage);
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}
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_hasReadCurrentFrame = true;
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});
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}
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return _rawBytesForImage;
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}
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@end
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