The cache implementation that was previously injected in the mapper
builder must now be manually injected. This gives better control on when
the cache should be enabled, especially depending on which environment
the application is running.
The library provides a cache implementation out of the box, which saves
cache entries into the file system.
It is also possible to use any PSR-16 compliant implementation, as long
as it is capable of caching the entries handled by the library.
```php
$cache = new \CuyZ\Valinor\Cache\FileSystemCache('path/to/cache-dir');
(new \CuyZ\Valinor\MapperBuilder())
->withCache($cache)
->mapper()
->map(SomeClass::class, [/* … */]);
```
It is now mandatory to explicitly register custom constructors —
including named constructors — that can be used by the mapper. The
former automatic registration of named constructor feature doesn't
work anymore.
BREAKING CHANGE: existing code must list all named constructors that
were previously automatically used by the mapper, and registerer them
using the method `MapperBuilder::registerConstructor()`.
The method `MapperBuilder::bind()` has been deprecated, the method above
should be used instead.
```php
final class SomeClass
{
public static function namedConstructor(string $foo): self
{
// …
}
}
(new \CuyZ\Valinor\MapperBuilder())
->registerConstructor(
SomeClass::namedConstructor(...),
// …or for PHP < 8.1:
[SomeClass::class, 'namedConstructor'],
)
->mapper()
->map(SomeClass::class, [
// …
]);
```
Inferring object unions and named constructor are now done using the
same algorithm — in class `ObjectBuilderFilterer` — which is called from
a unique entry point in `ClassNodeBuilder`.
An object may have several ways of being created — in such cases it is
common to use so-called named constructors, also known as static factory
methods. If one or more are found, they can be called during the mapping
to create an instance of the object.
What defines a named constructor is a method that:
1. is public
2. is static
3. returns an instance of the object
4. has one or more arguments
```php
final class Color
{
/**
* @param int<0, 255> $red
* @param int<0, 255> $green
* @param int<0, 255> $blue
*/
private function __construct(
public readonly int $red,
public readonly int $green,
public readonly int $blue
) {}
/**
* @param int<0, 255> $red
* @param int<0, 255> $green
* @param int<0, 255> $blue
*/
public static function fromRgb(
int $red,
int $green,
int $blue,
): self {
return new self($red, $green, $blue);
}
/**
* @param non-empty-string $hex
*/
public static function fromHex(string $hex): self
{
if (strlen($hex) !== 6) {
throw new DomainException('Must be 6 characters long');
}
/** @var int<0, 255> $red */
$red = hexdec(substr($hex, 0, 2));
/** @var int<0, 255> $green */
$green = hexdec(substr($hex, 2, 2));
/** @var int<0, 255> $blue */
$blue = hexdec(substr($hex, 4, 2));
return new self($red, $green, $blue);
}
}
```
When the mapper needs to map a source to a union of objects, it will try
to guess which object it will map to, based on the needed arguments of
the objects, and the values contained in the source.
```php
final class UnionOfObjects
{
public readonly SomeFooObject|SomeBarObject $object;
}
final class SomeFooObject
{
public readonly string $foo;
}
final class SomeBarObject
{
public readonly string $bar;
}
// Will map to an instance of `SomeFooObject`
(new \CuyZ\Valinor\MapperBuilder())
->mapper()
->map(UnionOfObjects::class, ['foo' => 'foo']);
// Will map to an instance of `SomeBarObject`
(new \CuyZ\Valinor\MapperBuilder())
->mapper()
->map(UnionOfObjects::class, ['bar' => 'bar']);
```