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Use the same .travis.yml on master and v2 (#462)

Use the same .travis.yml on master and v2
This commit is contained in:
Vytautas Šaltenis 2018-08-04 14:45:05 +03:00 committed by GitHub
parent 670777b536
commit e97f103314
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2 changed files with 51 additions and 52 deletions

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@ -1,18 +1,17 @@
# Travis CI (http://travis-ci.org/) is a continuous integration service for
# open source projects. This file configures it to run unit tests for
# blackfriday.
sudo: false
language: go
go:
- 1.5
- 1.6
- 1.7
- "1.9.x"
- "1.10.x"
- tip
matrix:
fast_finish: true
allow_failures:
- go: tip
install:
- go get -d -t -v ./...
- go build -v ./...
- # Do nothing. This is needed to prevent default install action "go get -t -v ./..." from happening here (we want it to happen inside script step).
script:
- go test -v ./...
- go test -run=^$ -bench=BenchmarkReference -benchmem
- go get -t -v ./...
- diff -u <(echo -n) <(gofmt -d -s .)
- go tool vet .
- go test -v -race ./...

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@ -93,46 +93,46 @@ const (
// blockTags is a set of tags that are recognized as HTML block tags.
// Any of these can be included in markdown text without special escaping.
var blockTags = map[string]struct{}{
"blockquote": struct{}{},
"del": struct{}{},
"div": struct{}{},
"dl": struct{}{},
"fieldset": struct{}{},
"form": struct{}{},
"h1": struct{}{},
"h2": struct{}{},
"h3": struct{}{},
"h4": struct{}{},
"h5": struct{}{},
"h6": struct{}{},
"iframe": struct{}{},
"ins": struct{}{},
"math": struct{}{},
"noscript": struct{}{},
"ol": struct{}{},
"pre": struct{}{},
"p": struct{}{},
"script": struct{}{},
"style": struct{}{},
"table": struct{}{},
"ul": struct{}{},
"blockquote": {},
"del": {},
"div": {},
"dl": {},
"fieldset": {},
"form": {},
"h1": {},
"h2": {},
"h3": {},
"h4": {},
"h5": {},
"h6": {},
"iframe": {},
"ins": {},
"math": {},
"noscript": {},
"ol": {},
"pre": {},
"p": {},
"script": {},
"style": {},
"table": {},
"ul": {},
// HTML5
"address": struct{}{},
"article": struct{}{},
"aside": struct{}{},
"canvas": struct{}{},
"figcaption": struct{}{},
"figure": struct{}{},
"footer": struct{}{},
"header": struct{}{},
"hgroup": struct{}{},
"main": struct{}{},
"nav": struct{}{},
"output": struct{}{},
"progress": struct{}{},
"section": struct{}{},
"video": struct{}{},
"address": {},
"article": {},
"aside": {},
"canvas": {},
"figcaption": {},
"figure": {},
"footer": {},
"header": {},
"hgroup": {},
"main": {},
"nav": {},
"output": {},
"progress": {},
"section": {},
"video": {},
}
// Renderer is the rendering interface. This is mostly of interest if you are