mirror of
https://github.com/danog/blackfriday.git
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ff2d79c2cb
When passed a non-container root node, or when the visitor whould return SkipChildren for the root node, the former algorithm would go on walking down the rest of the tree beyond the root. This commit also removes unneeded functions and variables.
347 lines
7.8 KiB
Go
347 lines
7.8 KiB
Go
package blackfriday
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import (
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"bytes"
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"fmt"
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)
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// NodeType specifies a type of a single node of a syntax tree. Usually one
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// node (and its type) corresponds to a single markdown feature, e.g. emphasis
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// or code block.
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type NodeType int
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// Constants for identifying different types of nodes. See NodeType.
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const (
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Document NodeType = iota
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BlockQuote
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List
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Item
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Paragraph
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Header
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HorizontalRule
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Emph
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Strong
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Del
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Link
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Image
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Text
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HTMLBlock
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CodeBlock
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Softbreak
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Hardbreak
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Code
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HTMLSpan
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Table
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TableCell
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TableHead
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TableBody
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TableRow
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)
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var nodeTypeNames = []string{
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Document: "Document",
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BlockQuote: "BlockQuote",
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List: "List",
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Item: "Item",
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Paragraph: "Paragraph",
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Header: "Header",
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HorizontalRule: "HorizontalRule",
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Emph: "Emph",
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Strong: "Strong",
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Del: "Del",
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Link: "Link",
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Image: "Image",
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Text: "Text",
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HTMLBlock: "HTMLBlock",
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CodeBlock: "CodeBlock",
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Softbreak: "Softbreak",
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Hardbreak: "Hardbreak",
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Code: "Code",
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HTMLSpan: "HTMLSpan",
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Table: "Table",
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TableCell: "TableCell",
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TableHead: "TableHead",
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TableBody: "TableBody",
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TableRow: "TableRow",
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}
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func (t NodeType) String() string {
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return nodeTypeNames[t]
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}
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// ListData contains fields relevant to a List node type.
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type ListData struct {
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ListFlags ListType
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Tight bool // Skip <p>s around list item data if true
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BulletChar byte // '*', '+' or '-' in bullet lists
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Delimiter byte // '.' or ')' after the number in ordered lists
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RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
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}
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// LinkData contains fields relevant to a Link node type.
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type LinkData struct {
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Destination []byte
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Title []byte
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NoteID int
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}
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// CodeBlockData contains fields relevant to a CodeBlock node type.
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type CodeBlockData struct {
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IsFenced bool // Specifies whether it's a fenced code block or an indented one
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Info []byte // This holds the info string
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FenceChar byte
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FenceLength int
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FenceOffset int
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}
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// TableCellData contains fields relevant to a TableCell node type.
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type TableCellData struct {
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IsHeader bool // This tells if it's under the header row
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Align CellAlignFlags // This holds the value for align attribute
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}
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// HeaderData contains fields relevant to a Header node type.
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type HeaderData struct {
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Level int // This holds the heading level number
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HeaderID string // This might hold header ID, if present
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IsTitleblock bool // Specifies whether it's a title block
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}
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// Node is a single element in the abstract syntax tree of the parsed document.
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// It holds connections to the structurally neighboring nodes and, for certain
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// types of nodes, additional information that might be needed when rendering.
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type Node struct {
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Type NodeType // Determines the type of the node
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Parent *Node // Points to the parent
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FirstChild *Node // Points to the first child, if any
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LastChild *Node // Points to the last child, if any
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Prev *Node // Previous sibling; nil if it's the first child
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Next *Node // Next sibling; nil if it's the last child
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Literal []byte // Text contents of the leaf nodes
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HeaderData // Populated if Type is Header
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ListData // Populated if Type is List
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CodeBlockData // Populated if Type is CodeBlock
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LinkData // Populated if Type is Link
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TableCellData // Populated if Type is TableCell
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content []byte // Markdown content of the block nodes
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open bool // Specifies an open block node that has not been finished to process yet
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}
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// NewNode allocates a node of a specified type.
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func NewNode(typ NodeType) *Node {
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return &Node{
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Type: typ,
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open: true,
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}
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}
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func (n *Node) String() string {
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ellipsis := ""
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snippet := n.Literal
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if len(snippet) > 16 {
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snippet = snippet[:16]
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ellipsis = "..."
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}
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return fmt.Sprintf("%s: '%s%s'", n.Type, snippet, ellipsis)
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}
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func (n *Node) unlink() {
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if n.Prev != nil {
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n.Prev.Next = n.Next
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} else if n.Parent != nil {
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n.Parent.FirstChild = n.Next
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}
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if n.Next != nil {
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n.Next.Prev = n.Prev
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} else if n.Parent != nil {
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n.Parent.LastChild = n.Prev
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}
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n.Parent = nil
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n.Next = nil
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n.Prev = nil
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}
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func (n *Node) appendChild(child *Node) {
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child.unlink()
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child.Parent = n
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if n.LastChild != nil {
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n.LastChild.Next = child
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child.Prev = n.LastChild
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n.LastChild = child
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} else {
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n.FirstChild = child
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n.LastChild = child
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}
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}
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func (n *Node) insertBefore(sibling *Node) {
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sibling.unlink()
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sibling.Prev = n.Prev
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if sibling.Prev != nil {
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sibling.Prev.Next = sibling
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}
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sibling.Next = n
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n.Prev = sibling
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sibling.Parent = n.Parent
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if sibling.Prev == nil {
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sibling.Parent.FirstChild = sibling
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}
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}
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func (n *Node) isContainer() bool {
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switch n.Type {
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case Document:
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fallthrough
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case BlockQuote:
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fallthrough
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case List:
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fallthrough
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case Item:
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fallthrough
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case Paragraph:
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fallthrough
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case Header:
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fallthrough
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case Emph:
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fallthrough
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case Strong:
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fallthrough
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case Del:
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fallthrough
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case Link:
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fallthrough
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case Image:
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fallthrough
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case Table:
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fallthrough
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case TableHead:
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fallthrough
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case TableBody:
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fallthrough
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case TableRow:
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fallthrough
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case TableCell:
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return true
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default:
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return false
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}
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}
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func (n *Node) canContain(t NodeType) bool {
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if n.Type == List {
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return t == Item
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}
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if n.Type == Document || n.Type == BlockQuote || n.Type == Item {
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return t != Item
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}
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if n.Type == Table {
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return t == TableHead || t == TableBody
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}
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if n.Type == TableHead || n.Type == TableBody {
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return t == TableRow
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}
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if n.Type == TableRow {
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return t == TableCell
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}
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return false
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}
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// WalkStatus allows NodeVisitor to have some control over the tree traversal.
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// It is returned from NodeVisitor and different values allow Node.Walk to
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// decide which node to go to next.
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type WalkStatus int
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const (
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// GoToNext is the default traversal of every node.
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GoToNext WalkStatus = iota
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// SkipChildren tells walker to skip all children of current node.
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SkipChildren
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// Terminate tells walker to terminate the traversal.
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Terminate
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)
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// NodeVisitor is a callback to be called when traversing the syntax tree.
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// Called twice for every node: once with entering=true when the branch is
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// first visited, then with entering=false after all the children are done.
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type NodeVisitor func(node *Node, entering bool) WalkStatus
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// Walk is a convenience method that instantiates a walker and starts a
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// traversal of subtree rooted at n.
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func (root *Node) Walk(visitor NodeVisitor) {
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w := newNodeWalker(root)
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for w.current != nil {
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status := visitor(w.current, w.entering)
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switch status {
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case GoToNext:
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w.next()
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case SkipChildren:
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w.entering = false
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w.next()
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case Terminate:
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return
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}
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}
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}
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type nodeWalker struct {
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current *Node
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root *Node
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entering bool
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}
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func newNodeWalker(root *Node) *nodeWalker {
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return &nodeWalker{
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current: root,
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root: root,
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entering: true,
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}
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}
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func (nw *nodeWalker) next() {
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if !nw.entering && nw.current == nw.root {
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nw.current = nil
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return
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}
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if nw.entering && nw.current.isContainer() {
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if nw.current.FirstChild != nil {
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nw.current = nw.current.FirstChild
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nw.entering = true
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} else {
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nw.entering = false
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}
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} else if nw.current.Next == nil {
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nw.current = nw.current.Parent
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nw.entering = false
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} else {
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nw.current = nw.current.Next
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nw.entering = true
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}
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}
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func dump(ast *Node) {
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fmt.Println(dumpString(ast))
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}
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func dumpR(ast *Node, depth int) string {
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if ast == nil {
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return ""
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}
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indent := bytes.Repeat([]byte("\t"), depth)
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content := ast.Literal
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if content == nil {
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content = ast.content
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}
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result := fmt.Sprintf("%s%s(%q)\n", indent, ast.Type, content)
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for n := ast.FirstChild; n != nil; n = n.Next {
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result += dumpR(n, depth+1)
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}
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return result
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}
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func dumpString(ast *Node) string {
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return dumpR(ast, 0)
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}
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