* docs: update maintaining
* chore(e2e): add maxFailures to playwright
* fix(ci): skip submodule in e2e job
We don't need the submodules for the e2e job. This will speed up the
checkout step.
* feat(ci): add test-e2e-proxy job
This adds a new job to CI to run our tests behind Caddy and simulate
code-server running against a reverse-proxy.
* refactor: make e2e work with reverse proxy
This refactors the e2e test in a couple ways:
- remove setting cookie in localStorage (instead we pass --auth none)
- refactor address() method to account for reverse proxy logic
* Update test/e2e/models/CodeServer.ts
* Update test/playwright.config.ts
* Update test/utils/constants.ts
Co-authored-by: Asher <ash@coder.com>
* Update test/utils/helpers.ts
Co-authored-by: Asher <ash@coder.com>
Co-authored-by: Asher <ash@coder.com>
* chore(release): bump version to 4.5.1
* chore: bump helm chart
* chore: update CHANGELOG
* Revert "chore: bump helm chart"
This reverts commit 703b03b665bddc252d80ae674eb92e1bfbdec6ad.
* chore: bump helm chart to 3.0.0
* revert: remove bad change to manifes.json icon
* fix(ci): add package.json.version to code cachekey
Before this, creating a release sometimes prevented vscode from
rebuilding and using the cache instead. Now we use the
package.json.version in the cache key to "bust" the cache if the
package.json version is updated (aka a release).
Fixes#5316
* Update .github/workflows/ci.yaml
Co-authored-by: Asher <ash@coder.com>
* fixup: formatting
* Revert "refactor: remove version check e2e test"
This reverts commit b23c398b7d725e46b4b7a0bbc900aebc6bd277f3.
Co-authored-by: Asher <ash@coder.com>
* chore(release): bump version to 4.5.0
* chore: update CHANGELOG
* chore: bump chart version
* docs: update MAINTAINING
* fix: add VSCODE_DEV=1 to e2e script
I'm not sure what changed in the latest version but without setting
VSCODE_DEV=1, code-server won't load. This fixes that.
* Revert "fix: add VSCODE_DEV=1 to e2e script"
This reverts commit 58c4826af82c12d3bc79340945204e6b7dc8cf04.
* fix: try setting VSCODE_DEV=1
* Revert "fix: try setting VSCODE_DEV=1"
This reverts commit 902f5f2f30d2e43a7c3b95decc85f82e98814145.
* refactor: remove version check e2e test
I am not sure why this is passing locally and failing CI. I need to
further investigate this since it fails depending on where you test.
* feat: add installExtension integration test
This adds a new helper function called `runCodeServerCommand` along with
a test for `--install-extension`. We can use this approach for writing
integration tests (i.e. testing a real code-server build, CLI commands,
etc).
* refactor: s/ test:standalone with test:integration
This replaces our integration approach to use Jest instead of a single
bash script. By doing this, we will be able to easily maintain and add
to our integration test suite.
* refactor: filter unit tests
Now that our integration tests also use Jest, we need to update our unit
test script to ignore `test/integration`.
* refactor: add SKIP_SUBMODULE_DEPS to postinstall
* refactor: add SKIP_SUBMODULE_DEPS to postinstall
* fixup!: skip submod deps
* refactor: move runCodeServerCommand into sep. file
When Jest runs a test, it loads all the files and imports for that test.
This means you might be "requiring" code that's unrelated to your tests.
This leads to unexpected errors depending on where the code runs.
Moved this file to avoid GLIBC and other errors relaed to argon2 when
running integration tests in CI.
* fizup: formatting
* fizup: increase timeout
* refactor: use fixture in installExtension test
Instead of relying on a network to install an extension, we use a
fixture - vsix file in the repo. This is also faster.
* feat: add integration test for listExtensions
* chore: ignore integration fixtures
* fixup: formatting
* fixup: remove custom-hacks.css
* fixup: formatting
* Update test/integration/installExtension.test.ts
Co-authored-by: Asher <ash@coder.com>
* Update test/integration/listExtensions.test.ts
Co-authored-by: Asher <ash@coder.com>
* Update test/integration/installExtension.test.ts
Co-authored-by: Asher <ash@coder.com>
* Update test/integration/listExtensions.test.ts
Co-authored-by: Asher <ash@coder.com>
* fixup: contributing integration tests section
* fixup: update ci/readme
* fixup: use RELEASE_PATH in test-integration.sh
* refactor: unzip vsix for listExtensions
* refactor: use exec instead of spawn
* Update docs/CONTRIBUTING.md
Co-authored-by: Asher <ash@coder.com>
* Update test/integration/listExtensions.test.ts
Co-authored-by: Asher <ash@coder.com>
* Update test/integration/listExtensions.test.ts
Co-authored-by: Asher <ash@coder.com>
* Update test/integration/listExtensions.test.ts
Co-authored-by: Asher <ash@coder.com>
* refactor: use different default binary path
* fixup!: formatting
Co-authored-by: Asher <ash@coder.com>
Applies Caddy installations documentation fixes and also resolves the following issue when trying to install Caddy:
W: GPG error: https://dl.cloudsmith.io/public/caddy/stable/deb/debian any-version InRelease: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY ABA1F9B8875A6661
See:
- 930109ec33
- 2e255b1ee3
- 0f4885e592
* chore: upgrade Code to 1.66
* docs: update docs for Code upgrades
* fixup!: docs
* chore: update vscode submodule
* chore: update integration patch
* chore: update node-version patch
* chore: update github-auth patch
They completely changed how auth is handled for GitHub in
https://github.com/microsoft/vscode/pull/145424 so our patch may not
work. Will need to test and revisit.
* refactor: remove postinstall patch
It appears they renamed postinstall.js to postinstall.mjs and removed
the use of `rimraf` which means our patch is no longer needed! 🎉b0e8554cce
* chore: refresh local-storage patch
* chore: refresh service-worker patch
* chore: bulk refresh patches
* fixup!: docs formatting
* refactor: remove unused last-opened patch
* fixup!: formatting docs
* fixup!: formatting docs
* refactor: remove rsync postinstall
* Revert "refactor: remove rsync postinstall"
This reverts commit 8d6b613e9d779ba18d0297710614516cde108bcf.
* refactor: update postinstall.js to .mjs
* feat(patches): add parent-origin bypass
* docs(patches): add notes for testing store-socket
* docs(patches): update testing info for node-version
* refactor(patches): delete github-auth.diff patch
* docs(patches): add notes for testing connection-type
* fixup!: delete github-auth patch
* fixup!: update connection type testing
* docs(patches): add notes to insecure-notification.diff
* docs(patches): add nots for update-check.diff
* fixup!: remove comma in integration patch
* fix(e2e): disable workspace trust
* refactor: add --no-default-rc for yarn install
* feat(patches): remove yarnrc in presinstall
* fixup!: silly mistake
* docs: add note about KEEP_MODULES=1
* docs(patches): add testing notes for node-version
* refactor(patches): remove node-version
It appears this is no longer needed due to the `remote/package.json` now which
targets node rather than electron.
* fixup!: add cd ../.. to code upgrade instructions
* fixup!: add note to yarn --production flag
* fixup!: make parent-origin easier to upstream
* Revert "refactor(patches): delete github-auth.diff patch"
This reverts commit 31a354a34345309fadc475491b392d7601e51a32.
* Revert "fixup!: delete github-auth patch"
This reverts commit bdeb5212e8c7be6cadd109941b486a4bcdae69fa.
* Merge webview origin patch into webview patch
* Remove unused post-install patch
* Prevent builtin extensions from updating
* Refresh sourcemaps patch
* Update Node to v16
This matches the version in ./lib/vscode/remote/.yarnrc.
I changed the engine to exactly 16 since if you use any different
version it will just not work since the modules will have been built for
16 (due to the .yarnrc).
* Replace fs.rmdir with fs.rm
Node is showing a deprecation warning about it.
* Update github-auth patch
The local credentials provider is no longer used when there is a remote
so this code moved into the backend web credential provider.
* Prevent fs.rm from erroring about non-existent files
We were using fs.rmdir which presumably did not have the same behavior
in v14 (in v16 fs.rmdir also errors).
* Install Python 3 in CentOS CI container
Co-authored-by: Asher <ash@coder.com>
We tried to switch from `yarn` to `npm` because `yarn` ignores lockfiles
but learned that we missed a few key things.
For now, we are reverting docs and a few other changes that suggested
using `npm` instead of `yarn` until we fully remove `yarn` from the
codebase.
t Please enter the commit message for your changes. Lines starting
* Update termux.md
1) Updated information to use PRoot (simpler than Andronix and the way supported by Termux) to create and access the Debian distro.
2) Added helpful information on using PRoot with your dev environment.
3) Cleaned up spelling, grammar, and made documentation more consistent between sections.
* docs: Termux correct packages to install
Updated some erroneously missing packages (vim and sudo) necessary for multi-user setup.
* docs: cleaned up verbiage
Co-authored-by: Joe Previte <jjprevite@gmail.com>
* docs: corrected punctuation
Co-authored-by: Joe Previte <jjprevite@gmail.com>
* docs: correct punctuation
Co-authored-by: Joe Previte <jjprevite@gmail.com>
* docs: clarify pkg command shorthand
* Ran yarn fmt on docs
Co-authored-by: Joe Previte <jjprevite@gmail.com>
* Link upstream sync section in MAINTAINING to CONTRIBUTING
* Update MAINTAINING.md table of contents
Co-authored-by: Joe Previte <jjprevite@gmail.com>
* Move integration types into code-server
This will be easier to maintain than to have it as a patch.
* Disable connection token
Using a flag means we will not need to patch it out. I think this is
new from 1.64?
* Add product.json to build process
This way we do not have to patch it.
* Ship with remote agent package.json
Instead of the root one. This contains fewer dependencies.
* Let Code handle errors
This way we will not have to patch Code to make this work and I think it
makes sense to let Code handle the request.
If we do want to handle errors we can do it cleanly by patching their
error handler to throw instead.
* Move manifest override into code-server
This way we will not have to patch it.
* Move to patches
- Switch submodule to track upstream
- Add quilt to the process
- Add patches
The node-* ignore was ignoring one of the diffs so I removed it. This
was added when we were curling Node as node-v{version}-darwin-x64 for
the macOS build but this no longer happens (we use the Node action to
install a specific version now so we just use the system-wide Node).
* Use pre-packaged Code
* fix(ci): correctly download npm artifact
* fixup! fix(ci): correctly download npm artifact
* docs: update MAINTAINING
* fixup! docs: update MAINTAINING
* fixup! Merge branch 'main' into 4949-chore-fix-npm-workflow
* chore: get ci to run
* refactor: use vVERSION branch name instead of release
* refactor: use new download artifact in docker workflow
* refactor: clean up release-github-assets script
* fixup: remove extra v
* fixup! fixup: remove extra v
* Move Code to a submodule
Closes#4901.
* Base Code cache on hash and re-enable node_modules cache
The current setup appears to only rebuild VS Code if the dependencies
change but we need to rebuild it if anything changes.
I also re-enabled the commented out node_modules caches. They look like
they should work to me with the submodule method. I think the problem
occurred because Code itself was being installed in the yarn step.
* Update links in package.json
I will try checking the docs too
* docs: Update links in triage.md
* docs: Update links in npm.md
* docs: Update links in whatever files that have `cdr`
* Replace globally, thanks @bpmct!
* fix: coderer instead of coder
I should've used all three toggles in the Search/Replace tab in the GItHub.dev editor.
* Code Formatting
* Disable BROWSER env var
Right now the browser helper script does not actually work. It seems
safer to skip this until we can fix it.
* Bump to 4.0.2
* Update changelog for 4.0.2
* docs: Change `cdr` to `coder`, read desc please
Yeah, includes links.
* docs: Update README (links and the extra comma)
Co-authored-by: Joe Previte <jjprevite@gmail.com>
* Added instructions to install it on iOSi (#4614)
* Added instructions to install it on iOS
* Update ios.md
Co-authored-by: Joe Previte <jjprevite@gmail.com>
* docs: add ios to manifest
* docs: clean up ios docs
Co-authored-by: The AliX Legend <alixgamer175@gmail.com>