code-server/patches/connection-type.diff
Asher a1af9e2a56
chore: move to patches (#4997)
* Move integration types into code-server

This will be easier to maintain than to have it as a patch.

* Disable connection token

Using a flag means we will not need to patch it out.  I think this is
new from 1.64?

* Add product.json to build process

This way we do not have to patch it.

* Ship with remote agent package.json

Instead of the root one.  This contains fewer dependencies.

* Let Code handle errors

This way we will not have to patch Code to make this work and I think it
makes sense to let Code handle the request.

If we do want to handle errors we can do it cleanly by patching their
error handler to throw instead.

* Move manifest override into code-server

This way we will not have to patch it.

* Move to patches

- Switch submodule to track upstream
- Add quilt to the process
- Add patches

The node-* ignore was ignoring one of the diffs so I removed it.  This
was added when we were curling Node as node-v{version}-darwin-x64 for
the macOS build but this no longer happens (we use the Node action to
install a specific version now so we just use the system-wide Node).

* Use pre-packaged Code
2022-03-22 15:07:14 -05:00

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1.5 KiB
Diff

Add connection type to web sockets
This allows the backend to distinguish them. In our case we use them to count a
single "open" of Code so we need to be able to distinguish between web sockets
from two instances and two web sockets used in a single instance.
Index: code-server/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
===================================================================
--- code-server.orig/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
+++ code-server/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
@@ -231,7 +231,7 @@ async function connectToRemoteExtensionH
let socket: ISocket;
try {
- socket = await createSocket(options.logService, options.socketFactory, options.host, options.port, `reconnectionToken=${options.reconnectionToken}&reconnection=${options.reconnectionProtocol ? 'true' : 'false'}`, `renderer-${connectionTypeToString(connectionType)}-${options.reconnectionToken}`, timeoutCancellationToken);
+ socket = await createSocket(options.logService, options.socketFactory, options.host, options.port, `type=${connectionTypeToString(connectionType)}&reconnectionToken=${options.reconnectionToken}&reconnection=${options.reconnectionProtocol ? 'true' : 'false'}`, `renderer-${connectionTypeToString(connectionType)}-${options.reconnectionToken}`, timeoutCancellationToken);
} catch (error) {
options.logService.error(`${logPrefix} socketFactory.connect() failed or timed out. Error:`);
options.logService.error(error);