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https://github.com/danog/code-server.git
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dc2253e718
* Replace evaluations with proxies and messages * Return proxies synchronously Otherwise events can be lost. * Ensure events cannot be missed * Refactor remaining fills * Use more up-to-date version of util For callbackify. * Wait for dispose to come back before removing This prevents issues with the "done" event not always being the last event fired. For example a socket might close and then end, but only if the caller called end. * Remove old node-pty tests * Fix emitting events twice on duplex streams * Preserve environment when spawning processes * Throw a better error if the proxy doesn't exist * Remove rimraf dependency from ide * Update net.Server.listening * Use exit event instead of killed Doesn't look like killed is even a thing. * Add response timeout to server * Fix trash * Require node-pty & spdlog after they get unpackaged This fixes an error when running in the binary. * Fix errors in down emitter preventing reconnecting * Fix disposing proxies when nothing listens to "error" event * Refactor event tests to use jest.fn() * Reject proxy call when disconnected Otherwise it'll wait for the timeout which is a waste of time since we already know the connection is dead. * Use nbin for binary packaging * Remove additional module requires * Attempt to remove require for local bootstrap-fork * Externalize fsevents
24 lines
490 B
JavaScript
24 lines
490 B
JavaScript
const fs = require("fs");
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const util = require("util");
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// This isn't properly promisified in Jest.
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Object.defineProperty(fs.read, util.promisify.custom, {
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configurable: true,
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value: (...args) => {
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return new Promise((resolve, reject) => {
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args.push((error, bytesRead, buffer) => {
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if (error) {
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reject(error);
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} else {
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resolve({ bytesRead, buffer });
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}
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});
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fs.read(...args);
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});
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},
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});
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global.requestAnimationFrame = (cb) => {
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setTimeout(cb, 0);
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};
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