Want to contribute? Great! First, read this page. * [Before You Contribute](#before-you-contribute) * [The Small Print](#the-small-print) * [Development Dependencies](#development-dependencies) * [Writing Code](#writing-code) * [Changing the Language](#changing-the-language) * [Changing the Node API](#changing-the-node-api) * [Synchronizing](#synchronizing) * [File Headers](#file-headers) * [Release Process](#release-process) ## Before You Contribute Before we can use your code, you must sign the [Google Individual Contributor License Agreement][cla] (CLA), which you can do online. The CLA is necessary mainly because you own the copyright to your changes, even after your contribution becomes part of our codebase, so we need your permission to use and distribute your code. We also need to be sure of various other things—for instance that you'll tell us if you know that your code infringes on other people's patents. You don't have to sign the CLA until after you've submitted your code for review and a member has approved it, but you must do it before we can put your code into our codebase. [cla]: https://cla.developers.google.com/about/google-individual Before you start working on a larger contribution, you should get in touch with us first through the issue tracker with your idea so that we can help out and possibly guide you. Coordinating up front makes it much easier to avoid frustration later on. ### The Small Print Contributions made by corporations are covered by a different agreement than the one above, the [Software Grant and Corporate Contributor License Agreement][corporate cla]. [corporate cla]: https://developers.google.com/open-source/cla/corporate ## Development Dependencies 1. [Install the Dart SDK][]. If you download an archive manually rather than using an installer, make sure the SDK's `bin` directory is on your `PATH`. 2. In this repository, run `dart pub get`. This will install all of the Dart dependencies. 3. [Install Node.js][]. This is only necessary if you're making changes to the language or to Dart Sass's Node API. [Install the Dart SDK]: https://www.dartlang.org/install [Install Node.js]: https://nodejs.org/en/download/ ## Writing Code Dart Sass follows the standard [Dart style guide][] wherever possible, including using the [Dart formatter][] on all code. We also try to have no [Dart analyzer][] warnings or hints, although if one sneaks in for a few revisions that's not a big deal. [Dart style guide]: https://www.dartlang.org/guides/language/effective-dart [Dart formatter]: https://github.com/dart-lang/dart_style#readme [Dart analyzer]: https://www.dartlang.org/tools/analyzer Before you send a pull request, we recommend you run the following steps: * `dart run grinder` will reformat your code using the Dart formatter to make sure it's nice and neat, and [run the synchronizer](#synchronizing) on asynchronous files. * `dart analyze lib test` will run Dart's static analyzer to ensure that there aren't any obvious bugs in your code. If you're using a Dart-enabled IDE, you can also just check that there aren't any warnings in there. * `dart run test -x node` will run the tests for the Dart VM API. These are a good sanity check, but they aren't comprehensive; GitHub Actions will also run Node.js API tests and Sass language tests, all of which must pass before your pull request is merged. See [Changing the Language](#changing-the-language) and [Changing the Node API](#changing-the-node-api) for more details. ### Changing the Language If you're making a change to the Sass language, either to fix a bug or add a feature, you'll need to write tests in the [sass-spec][] repository. This repository contains language tests that are shared among the main Sass implementations. Any new feature should be thoroughly tested there, and any bug should have a regression test added. [sass-spec]: https://github.com/sass/sass-spec To create a new spec: * [Fork sass-spec](https://help.github.com/articles/fork-a-repo/). * [Install Node.js][] v14.14 or newer. * ```sh # Replace $USER with your GitHub username. git clone https://github.com/$USER/sass-spec cd sass-spec npm install ``` * For each test case you want to add: * Create a directory within `sass-spec/spec/` for your test. Don't worry too much about finding exactly the right place, we'll sort that out during code review. * Following the [spec style guide][], create an `hrx` file that exercises your language change, verifying that the change produces expected output/errors. [spec style guide]: https://github.com/sass/sass-spec/blob/master/STYLE_GUIDE.md * If you're adding a new language feature, it probably won't be supported by LibSass yet. You can indicate this and keep tests passing by adding an `options.yml` file like this to the directory containing your tests: ```yaml --- :ignore_for: - libsass ``` If you're fixing a bug, you'll only need to do this if the bug also appears in other Sass implementations. * Make sure all the language tests, including the new ones, are passing by running this within `sass-spec/`: ```sh # Replace .. with the path to dart-sass if it's not the parent directory. npm run sass-spec -- --dart .. ``` * You can also run specs within a single directory: ```sh npm run sass-spec --dart .. spec/my/new/feature ``` * If you pass the `--interactive` flag, the spec runner will stop each time a spec fails and ask you what to do about the failure. * Once you've added specs and they're passing for Dart Sass, create a pull request for [sass-spec][] with `[skip dart-sass]` at the end of the message. This tells sass-spec not to run tests against the old version of Dart Sass, since it doesn't have your changes yet. * Finally, create a pull request for Dart Sass with a link to the sass-spec pull request at the end of the message. This tells Dart Sass to test against your new sass-spec tests. ### Changing the Node API Most of Dart Sass's code is shared between Dart and Node.js, but the API that's exported by the [`sass`][npm] npm package is Node-specific. It's defined using Dart's [JS interop package][], and it's tested by compiling the Dart package to JS and loading that JS using JS interop to best simulate the conditions under which it will be used in the real world. [npm]: https://www.npmjs.com/package/sass [JS interop package]: https://pub.dartlang.org/packages/js The tests for the Node API live in `test/node_api`. Before running them, and any time you make a change to Dart Sass, run `dart run grinder before-test` to compile the Dart code to JavaScript (note that you don't need to recompile if you've only changed the test code). To run Node tests, just run `dart run test -t node`. ### Synchronizing Dart Sass supports two modes of operation: synchronous ([`compile()`][] and [`compileString()`][]), which requires all importers and custom functions to be synchronous themselves, and asynchronous ([`compileAsync()`][] and [`compileStringAsync()`][]), which allows importers and custom functions to be asynchronous. These modes use essentially identical logic, but because Dart represents synchronous and asynchronous computations in fundamentally different ways they can't share code. [`compile()`]: https://www.dartdocs.org/documentation/sass/latest/sass/compile.html [`compileString()`]: https://www.dartdocs.org/documentation/sass/latest/sass/compileString.html [`compileAsync()`]: https://www.dartdocs.org/documentation/sass/latest/sass/compileAsync.html [`compileStringAsync()`]: https://www.dartdocs.org/documentation/sass/latest/sass/compileStringAsync.html To avoid colossal amounts of duplicated code, we have a few files that are written in an asynchronous style originally and then compiled to their synchronous equivalents using `dart run grinder synchronize`. In particular: * `lib/src/visitor/async_evaluate.dart` is compiled to `lib/src/visitor/evaluate.dart`. * `lib/src/async_environment.dart` is compiled to `lib/src/environment.dart`. When contributing code to these files, you should make manual changes only to the asynchronous versions and run `dart run grinder` to compile them to their synchronous equivalents. Note that the `lib/src/callable/async_built_in.dart` and `lib/src/callable/built_in.dart` files are *not* automatically synchronized; they're so small and would require so many special cases that they're not worth automating. ### File Headers All files in the project must start with the following header. ```dart // Copyright 2021 Google LLC. Use of this source code is governed by an // MIT-style license that can be found in the LICENSE file or at // https://opensource.org/licenses/MIT. ``` ## Release Process Most of the release process is fully automated on GitHub actions, triggered by pushing a tag matching the current `pubspec.yaml` version. However, there are a few things to do before pushing that tag: * Make sure the `pubspec.yaml` version doesn't end in `-dev`. (This is a Dart convention to distinguish commits that aren't meant for release from commits that are.) * Make sure that `CHANGELOG.md` has an entry for the current version. * Make sure that any packages in `pkg` depend on the current version of `sass`. * Increment the versions of all packages in `pkg`. These should be incremented at least as much as the `sass` version, and more if you add a new API that's exposed by one of those packages. * Make sure that every package in `pkg`'s `CHANGELOG.md` has an entry for its current version. You *don't* need to create tags for packages in `pkg`; that will be handled automatically by GitHub actions.