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@ -337,10 +337,13 @@ final class BasicResolver implements Resolver {
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}
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private function getSocket($uri): Promise {
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// We use a new socket for each UDP request, as that increases the entropy and mitigates response forgery.
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if (\substr($uri, 0, 3) === "udp") {
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return UdpSocket::connect($uri);
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}
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// Over TCP we might reuse sockets if the server allows to keep them open. Sequence IDs in TCP are already
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// better than a random port. Additionally, a TCP connection is more expensive.
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if (isset($this->sockets[$uri])) {
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return new Success($this->sockets[$uri]);
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}
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@ -26,7 +26,7 @@ abstract class Socket {
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/** @var ResourceOutputStream */
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private $output;
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/** @var array */
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/** @var array Contains already sent queries with no response yet. For UDP this is exactly zero or one item. */
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private $pending = [];
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/** @var MessageFactory */
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@ -35,13 +35,13 @@ abstract class Socket {
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/** @var callable */
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private $onResolve;
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/** @var int */
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/** @var int Used for determining whether the socket can be garbage collected, because it's inactive. */
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private $lastActivity;
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/** @var bool */
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private $receiving = false;
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/** @var array */
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/** @var array Queued requests if the number of concurrent requests is too large. */
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private $queue = [];
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/**
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