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https://github.com/danog/gllvm.git
synced 2024-11-26 19:14:43 +01:00
Cleaned up the skipping second phase code.
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parent
026fc69d24
commit
c4fbe60c85
@ -8,7 +8,7 @@ import (
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func main() {
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// Parse command line
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shared.LogInfo("Entering %v\n", os.Args)
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args := os.Args
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args = args[1:]
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@ -22,19 +22,16 @@ func Compile(args []string, compiler string) (exitCode int) {
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//in the configureOnly case we have to know the exit code of the compile
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//because that is how configure figures out what it can and cannot do.
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var ok = true
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ok := true
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var compilerExecName = GetCompilerExecName(compiler)
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var configureOnly bool
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if LLVMConfigureOnly != "" {
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configureOnly = true
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}
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var pr = parse(args)
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compilerExecName := GetCompilerExecName(compiler)
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pr := parse(args)
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var wg sync.WaitGroup
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// If configure only or print only are set, just execute the compiler
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if configureOnly || pr.IsPrintOnly {
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if skipBitcodeGeneration(pr) {
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wg.Add(1)
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go execCompile(compilerExecName, pr, &wg, &ok)
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wg.Wait()
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@ -48,29 +45,23 @@ func Compile(args []string, compiler string) (exitCode int) {
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var bcObjLinks []bitcodeToObjectLink
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var newObjectFiles []string
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skip := false
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wg.Add(2)
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go execCompile(compilerExecName, pr, &wg, &ok)
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go buildAndAttachBitcode(compilerExecName, pr, &bcObjLinks, &newObjectFiles, &skip, &wg)
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go buildAndAttachBitcode(compilerExecName, pr, &bcObjLinks, &newObjectFiles, &wg)
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wg.Wait()
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//grok the exit code
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if !ok {
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exitCode = 1
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} else {
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if !skip {
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// When objects and bitcode are built we can attach bitcode paths
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// to object files and link
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for _, link := range bcObjLinks {
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attachBitcodePathToObject(link.bcPath, link.objPath)
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}
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if !pr.IsCompileOnly {
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compileTimeLinkFiles(compilerExecName, pr, newObjectFiles)
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}
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// When objects and bitcode are built we can attach bitcode paths
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// to object files and link
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for _, link := range bcObjLinks {
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attachBitcodePathToObject(link.bcPath, link.objPath)
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}
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if !pr.IsCompileOnly {
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compileTimeLinkFiles(compilerExecName, pr, newObjectFiles)
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}
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}
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}
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return
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@ -78,21 +69,8 @@ func Compile(args []string, compiler string) (exitCode int) {
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// Compiles bitcode files and mutates the list of bc->obj links to perform + the list of
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// new object files to link
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func buildAndAttachBitcode(compilerExecName string, pr parserResult, bcObjLinks *[]bitcodeToObjectLink, newObjectFiles *[]string, skip *bool, wg *sync.WaitGroup) {
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func buildAndAttachBitcode(compilerExecName string, pr parserResult, bcObjLinks *[]bitcodeToObjectLink, newObjectFiles *[]string, wg *sync.WaitGroup) {
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defer (*wg).Done()
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// If nothing to do, exit silently
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if len(pr.InputFiles) == 0 ||
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pr.IsEmitLLVM ||
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pr.IsAssembly ||
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pr.IsAssembleOnly ||
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(pr.IsDependencyOnly && !pr.IsCompileOnly) ||
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pr.IsPreprocessOnly ||
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pr.IsPrintOnly {
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LogInfo("No additional work to do")
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*skip = true
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return
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}
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var hidden = !pr.IsCompileOnly
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@ -33,6 +33,23 @@ type flagInfo struct {
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handler func(string, []string)
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}
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func skipBitcodeGeneration(pr parserResult) bool {
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if LLVMConfigureOnly != "" {
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return true
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}
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if len(pr.InputFiles) == 0 ||
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pr.IsEmitLLVM ||
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pr.IsAssembly ||
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pr.IsAssembleOnly ||
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(pr.IsDependencyOnly && !pr.IsCompileOnly) ||
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pr.IsPreprocessOnly ||
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pr.IsPrintOnly {
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return true
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}
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return false
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}
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func parse(argList []string) parserResult {
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var pr = parserResult{}
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pr.InputList = argList
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