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Added some details about whats under the hood of both wllvm, and gllvm.
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README.md
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README.md
@ -106,6 +106,38 @@ README of [wllvm](https://github.com/SRI-CSL/whole-program-llvm).
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`gllvm` does not support the dragonegg plugin. All other features of `wllvm`, such as logging, and the bitcode store,
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`gllvm` does not support the dragonegg plugin. All other features of `wllvm`, such as logging, and the bitcode store,
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are supported in exactly the same fashion.
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are supported in exactly the same fashion.
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## Under the hoods
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Both `wllvm` and `gllvm` toolsets do much the same thing, but the way they do it is
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slightly different. The `gllvm` toolset's code base is written in
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`golang`, and is largely derived from the `wllvm`'s python codebase.
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Both generate object files and bitcode files using the compiler. `wllvm`
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can use `gcc` and `dragonegg`, `gllvm` can only use `clang`. The `gllvm` toolset
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does these two tasks in parallel, while `wllvm` does them sequentially.
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This together with the slowness of python's `fork exec`-ing, and it's
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interpreted nature accounts for the large efficiency gap between the
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tool toolsets.
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Both inject the path of the bitcode version of the .o file into a
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dedicated segment of the .o file itself. This segment is the same across
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toolsets, so extracting the bitcode can be done by the appropriate
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tool in either toolset. On *nix both toolsets use objcopy to add the
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segment, while on OS X they use ld.
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When the object files are linked into the resulting library or
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executable, the bitcode path segments are appended, so the resulting
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binary contains the paths of all the bitcode files that constitute the
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binary. To extract the sections the `gllvm` toolset uses the golang
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packages `"debug/elf"` and `"debug/macho"`, while the `wllvm` toolset uses
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`objdump` on *nix, and `otool` on OScX.
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Both tools then use `llvm-link` or `llvm-ar` to combine the bitcode files
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into the desired form.
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## License
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## License
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`gllvm` is released under a BSD license. See the file `LICENSE` for [details.](LICENSE)
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`gllvm` is released under a BSD license. See the file `LICENSE` for [details.](LICENSE)
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