package shared import ( "io" "io/ioutil" "os" "path" "path/filepath" "runtime" "strings" "sync" ) type bitcodeToObjectLink struct { bcPath string objPath string } //Compile wraps a call to the compiler with the given args. func Compile(args []string, compiler string) (exitCode int) { exitCode = 0 //in the configureOnly case we have to know the exit code of the compile //because that is how configure figures out what it can and cannot do. var ok = true var compilerExecName = GetCompilerExecName(compiler) var configureOnly bool if LLVMConfigureOnly != "" { configureOnly = true } var pr = parse(args) var wg sync.WaitGroup // If configure only or print only are set, just execute the compiler if configureOnly || pr.IsPrintOnly { wg.Add(1) go execCompile(compilerExecName, pr, &wg, &ok) wg.Wait() if !ok { exitCode = 1 } // Else try to build bitcode as well } else { var bcObjLinks []bitcodeToObjectLink var newObjectFiles []string wg.Add(2) go execCompile(compilerExecName, pr, &wg, &ok) go buildAndAttachBitcode(compilerExecName, pr, &bcObjLinks, &newObjectFiles, &wg) wg.Wait() //grok the exit code if !ok { exitCode = 1 } else { // When objects and bitcode are built we can attach bitcode paths // to object files and link for _, link := range bcObjLinks { attachBitcodePathToObject(link.bcPath, link.objPath) } if !pr.IsCompileOnly { compileTimeLinkFiles(compilerExecName, pr, newObjectFiles) } } } return } // Compiles bitcode files and mutates the list of bc->obj links to perform + the list of // new object files to link func buildAndAttachBitcode(compilerExecName string, pr parserResult, bcObjLinks *[]bitcodeToObjectLink, newObjectFiles *[]string, wg *sync.WaitGroup) { defer (*wg).Done() // If nothing to do, exit silently if !pr.IsEmitLLVM && !pr.IsAssembly && !pr.IsAssembleOnly && !(pr.IsDependencyOnly && !pr.IsCompileOnly) && !pr.IsPreprocessOnly { var hidden = !pr.IsCompileOnly if len(pr.InputFiles) == 1 && pr.IsCompileOnly { var srcFile = pr.InputFiles[0] objFile, bcFile := getArtifactNames(pr, 0, hidden) buildBitcodeFile(compilerExecName, pr, srcFile, bcFile) *bcObjLinks = append(*bcObjLinks, bitcodeToObjectLink{bcPath: bcFile, objPath: objFile}) } else { for i, srcFile := range pr.InputFiles { objFile, bcFile := getArtifactNames(pr, i, hidden) if hidden { buildObjectFile(compilerExecName, pr, srcFile, objFile) *newObjectFiles = append(*newObjectFiles, objFile) } if strings.HasSuffix(srcFile, ".bc") { *bcObjLinks = append(*bcObjLinks, bitcodeToObjectLink{bcPath: srcFile, objPath: objFile}) } else { buildBitcodeFile(compilerExecName, pr, srcFile, bcFile) *bcObjLinks = append(*bcObjLinks, bitcodeToObjectLink{bcPath: bcFile, objPath: objFile}) } } } } return } func attachBitcodePathToObject(bcFile, objFile string) { // We can only attach a bitcode path to certain file types switch filepath.Ext(objFile) { case ".o", ".lo", ".os", ".So", ".po": // Store bitcode path to temp file var absBcPath, _ = filepath.Abs(bcFile) tmpContent := []byte(absBcPath + "\n") tmpFile, err := ioutil.TempFile("", "gllvm") if err != nil { LogFatal("attachBitcodePathToObject: %v\n", err) } defer os.Remove(tmpFile.Name()) if _, err := tmpFile.Write(tmpContent); err != nil { LogFatal("attachBitcodePathToObject: %v\n", err) } if err := tmpFile.Close(); err != nil { LogFatal("attachBitcodePathToObject: %v\n", err) } // Let's write the bitcode section var attachCmd string var attachCmdArgs []string if runtime.GOOS == "darwin" { attachCmd = "ld" attachCmdArgs = []string{"-r", "-keep_private_externs", objFile, "-sectcreate", DarwinSegmentName, DarwinSectionName, tmpFile.Name(), "-o", objFile} } else { attachCmd = "objcopy" attachCmdArgs = []string{"--add-section", ELFSectionName + "=" + tmpFile.Name(), objFile} } // Run the attach command and ignore errors execCmd(attachCmd, attachCmdArgs, "") // Copy bitcode file to store, if necessary if bcStorePath := LLVMBitcodeStorePath; bcStorePath != "" { destFilePath := path.Join(bcStorePath, getHashedPath(absBcPath)) in, _ := os.Open(absBcPath) defer in.Close() out, _ := os.Create(destFilePath) defer out.Close() io.Copy(out, in) out.Sync() } } } func compileTimeLinkFiles(compilerExecName string, pr parserResult, objFiles []string) { var outputFile = pr.OutputFilename if outputFile == "" { outputFile = "a.out" } args := pr.LinkArgs args = append(args, objFiles...) args = append(args, "-o", outputFile) success, err := execCmd(compilerExecName, args, "") if !success { LogFatal("Failed to link: %v.", err) } } // Tries to build the specified source file to object func buildObjectFile(compilerExecName string, pr parserResult, srcFile string, objFile string) { args := pr.CompileArgs[:] args = append(args, srcFile, "-c", "-o", objFile) success, err := execCmd(compilerExecName, args, "") if !success { LogFatal("Failed to build object file for %s because: %v\n", srcFile, err) } } // Tries to build the specified source file to bitcode func buildBitcodeFile(compilerExecName string, pr parserResult, srcFile string, bcFile string) { args := pr.CompileArgs[:] args = append(args, "-emit-llvm", "-c", srcFile, "-o", bcFile) success, err := execCmd(compilerExecName, args, "") if !success { LogFatal("Failed to build bitcode file for %s because: %v\n", srcFile, err) } } // Tries to build object file func execCompile(compilerExecName string, pr parserResult, wg *sync.WaitGroup, ok *bool) { defer (*wg).Done() success, err := execCmd(compilerExecName, pr.InputList, "") if !success { LogError("Failed to compile using given arguments: %v\n", err) *ok = false } } // GetCompilerExecName returns the full path of the executable func GetCompilerExecName(compiler string) string { switch compiler { case "clang": if LLVMCCName != "" { return filepath.Join(LLVMToolChainBinDir, LLVMCCName) } return filepath.Join(LLVMToolChainBinDir, compiler) case "clang++": if LLVMCXXName != "" { return filepath.Join(LLVMToolChainBinDir, LLVMCXXName) } return filepath.Join(LLVMToolChainBinDir, compiler) default: LogFatal("The compiler %s is not supported by this tool.", compiler) return "" } }