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Go Whole Program LLVM

Build Status Go Report Card

Overview

This project, gllvm, provides tools for building whole-program (or whole-library) LLVM bitcode files from an unmodified C or C++ source package. It currently runs on *nix platforms such as Linux, FreeBSD, and Mac OS X. It is a Go port of the wllvm.

gllvm provides compiler wrappers that work in two steps. The wrappers first invoke the compiler as normal. Then, for each object file, they call a bitcode compiler to produce LLVM bitcode. The wrappers also store the location of the generated bitcode file in a dedicated section of the object file. When object files are linked together, the contents of the dedicated sections are concatenated (so we don't lose the locations of any of the constituent bitcode files). After the build completes, one can use a gllvm utility to read the contents of the dedicated section and link all of the bitcode into a single whole-program bitcode file. This utility works for both executable and native libraries.

This two-phase build process is necessary to be a drop-in replacement for gcc or g++ in any build system. Using the LTO framework in gcc and the gold linker plugin works in many cases, but fails in the presence of static libraries in builds. gllvm's approach has the distinct advantage of generating working binaries, in case some part of a build process requires that.

gllvm currently works with clang.

Installation

Requirements

You need the Go compiler to compile gllvm, and both the clang/clang++ executables and the llvm tools -- llvm-link, llvm-ar -- to use gllvm. Follow the instructions here to get started: https://golang.org/doc/install.

As for now, let us name $GOROOT your root Go path that you can obtain by typing go env GOPATH in a terminal session -- it is usually $HOME/go by default. It is worth noticing that a standard Go installation will install the binaries generated for the project under $GOROOT/bin. Make sure that you added the $GOROOT/bin directory to your $PATH variable.

Build

First, you must checkout the project under the directory $GOROOT/src:

cd $GOROOT/src
git clone https://github.com/SRI-CSL/gllvm

To build and install gllvm on your system, type:

make install

Usage

gllvm includes three symlinks to the program's binary: gclang and gclang++to compile C and C++, and an auxiliary tool get-bc for extracting the bitcode from a build product (object file, executable, library or archive).

Some useful environment variables are listed here:

  • GLLVM_CC_NAME can be set if your clang compiler is not called clang but something like clang-3.7. Similarly GLLVM_CXX_NAME can be used to describe what the C++ compiler is called. We also pay attention to the environment variables GLLVM_LINK_NAME and GLLVM_AR_NAME in an analagous way, since they too get adorned with suffixes in various Linux distributions.

  • GLLVM_TOOLS_PATH can be set to the absolute path to the folder that contains the compiler and other LLVM tools such as llvm-link to be used. This prevents searching for the compiler in your PATH environment variable. This can be useful if you have different versions of clang on your system and you want to easily switch compilers without tinkering with your PATH variable. Example GLLVM_TOOLS_PATH=/home/user/llvm_and_clang/Debug+Asserts/bin.

  • GLLVM_CONFIGURE_ONLY can be set to anything. If it is set, gclang and gclang++ behave like a normal C or C++ compiler. They do not produce bitcode. Setting GLLVM_CONFIGURE_ONLY may prevent configuration errors caused by the unexpected production of hidden bitcode files. It is sometimes required when configuring a build.

Examples

Building a bitcode module with clang

tar xf pkg-config-0.26.tar.gz
cd pkg-config-0.26
CC=gclang ./configure
make

This should produce the executable pkg-config. To extract the bitcode:

get-bc pkg-config

which will produce the bitcode module pkg-config.bc.

Building bitcode archive

tar -xvf bullet-2.81-rev2613.tgz
mkdir bullet-bin
cd bullet-bin
CC=gclang CXX=gclang++ cmake ../bullet-2.81-rev2613/
make

# Produces src/LinearMath/libLinearMath.bca
get-bc src/LinearMath/libLinearMath.a

Note that by default extracting bitcode from an archive produces an archive of bitcode. You can also extract the bitcode directly into a module:

get-bc -b src/LinearMath/libLinearMath.a

produces src/LinearMath/libLinearMath.a.bc.

Configuring without building bitcode

Sometimes it is necessary to disable the production of bitcode. Typically this is during configuration, where the production of unexpected files can confuse the configure script. For this we have a flag GLLVM_CONFIGURE_ONLY which can be used as follows:

GLLVM_CONFIGURE_ONLY=1 CC=gclang ./configure
CC=gclang make

Building a bitcode archive then extracting the bitcode

tar xvfz jansson-2.7.tar.gz
cd jansson-2.7
CC=gclang ./configure
make
mkdir bitcode
cp src/.libs/libjansson.a bitcode
cd bitcode
get-bc libjansson.a
llvm-ar x libjansson.bca
ls -la

Miscellaneous Features

Preserving bitcode files in a store

Sometimes it can be useful to preserve the bitcode files produced in a build, either to prevent deletion or to retrieve them later. If the environment variable GLLVM_BC_STORE is set to the absolute path of an existing directory, then gllvm will copy the produced bitcode files into that directory. The name of a copied bitcode file is the hash of the path to the original bitcode file. For convenience, when using both the manifest feature of get-bc and the store, the manifest will contain both the original path, and the store path.

Debugging

The GLLVM tools can show various levels of output to aid with debugging. To show this output set the GLLVM_OUTPUT_LEVEL environment variable to one of the following levels:

  • ERROR
  • WARNING
  • INFO
  • DEBUG

For example:

    export GLLVM_OUTPUT_LEVEL=DEBUG

Output will be directed to the standard error stream, unless you specify the path of a logfile via the GLLVM_OUTPUT_FILE environment variable.

For example:

    export GLLVM_OUTPUT_FILE=/tmp/gllvm.log