mirror of
https://github.com/danog/gllvm.git
synced 2024-11-26 21:14:48 +01:00
220 lines
6.2 KiB
Go
220 lines
6.2 KiB
Go
package shared
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import (
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"io"
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"io/ioutil"
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"os"
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"path"
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"path/filepath"
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"runtime"
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"strings"
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"sync"
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)
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type bitcodeToObjectLink struct {
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bcPath string
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objPath string
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}
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//Compile wraps a call to the compiler with the given args.
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func Compile(args []string, compiler string) (exitCode int) {
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exitCode = 0
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//in the configureOnly case we have to know the exit code of the compile
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//because that is how configure figures out what it can and cannot do.
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var ok = true
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var compilerExecName = getCompilerExecName(compiler)
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var configureOnly bool
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if ConfigureOnly != "" {
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configureOnly = true
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}
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var pr = parse(args)
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var wg sync.WaitGroup
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// If configure only or print only are set, just execute the compiler
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if configureOnly || pr.IsPrintOnly {
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wg.Add(1)
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go execCompile(compilerExecName, pr, &wg, &ok)
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wg.Wait()
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if !ok {
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exitCode = 1
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}
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// Else try to build bitcode as well
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} else {
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var bcObjLinks []bitcodeToObjectLink
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var newObjectFiles []string
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wg.Add(2)
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go execCompile(compilerExecName, pr, &wg, &ok)
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go buildAndAttachBitcode(compilerExecName, pr, &bcObjLinks, &newObjectFiles, &wg)
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wg.Wait()
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//grok the exit code
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if !ok {
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exitCode = 1
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} else {
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// When objects and bitcode are built we can attach bitcode paths
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// to object files and link
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for _, link := range bcObjLinks {
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attachBitcodePathToObject(link.bcPath, link.objPath)
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}
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if !pr.IsCompileOnly {
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compileTimeLinkFiles(compilerExecName, pr, newObjectFiles)
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}
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}
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}
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return
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}
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// Compiles bitcode files and mutates the list of bc->obj links to perform + the list of
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// new object files to link
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func buildAndAttachBitcode(compilerExecName string, pr parserResult, bcObjLinks *[]bitcodeToObjectLink, newObjectFiles *[]string, wg *sync.WaitGroup) {
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defer (*wg).Done()
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// If nothing to do, exit silently
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if !pr.IsEmitLLVM && !pr.IsAssembly && !pr.IsAssembleOnly &&
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!(pr.IsDependencyOnly && !pr.IsCompileOnly) && !pr.IsPreprocessOnly {
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var hidden = !pr.IsCompileOnly
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if len(pr.InputFiles) == 1 && pr.IsCompileOnly {
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var srcFile = pr.InputFiles[0]
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objFile, bcFile := getArtifactNames(pr, 0, hidden)
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buildBitcodeFile(compilerExecName, pr, srcFile, bcFile)
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*bcObjLinks = append(*bcObjLinks, bitcodeToObjectLink{bcPath: bcFile, objPath: objFile})
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} else {
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for i, srcFile := range pr.InputFiles {
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objFile, bcFile := getArtifactNames(pr, i, hidden)
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if hidden {
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buildObjectFile(compilerExecName, pr, srcFile, objFile)
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*newObjectFiles = append(*newObjectFiles, objFile)
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}
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if strings.HasSuffix(srcFile, ".bc") {
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*bcObjLinks = append(*bcObjLinks, bitcodeToObjectLink{bcPath: srcFile, objPath: objFile})
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} else {
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buildBitcodeFile(compilerExecName, pr, srcFile, bcFile)
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*bcObjLinks = append(*bcObjLinks, bitcodeToObjectLink{bcPath: bcFile, objPath: objFile})
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}
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}
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}
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}
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return
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}
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func attachBitcodePathToObject(bcFile, objFile string) {
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// We can only attach a bitcode path to certain file types
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switch filepath.Ext(objFile) {
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case
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".o",
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".lo",
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".os",
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".So",
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".po":
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// Store bitcode path to temp file
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var absBcPath, _ = filepath.Abs(bcFile)
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tmpContent := []byte(absBcPath + "\n")
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tmpFile, err := ioutil.TempFile("", "gllvm")
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if err != nil {
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LogFatal("attachBitcodePathToObject: %v\n", err)
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}
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defer os.Remove(tmpFile.Name())
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if _, err := tmpFile.Write(tmpContent); err != nil {
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LogFatal("attachBitcodePathToObject: %v\n", err)
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}
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if err := tmpFile.Close(); err != nil {
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LogFatal("attachBitcodePathToObject: %v\n", err)
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}
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// Let's write the bitcode section
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var attachCmd string
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var attachCmdArgs []string
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if runtime.GOOS == "darwin" {
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attachCmd = "ld"
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attachCmdArgs = []string{"-r", "-keep_private_externs", objFile, "-sectcreate", DarwinSegmentName, DarwinSectionName, tmpFile.Name(), "-o", objFile}
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} else {
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attachCmd = "objcopy"
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attachCmdArgs = []string{"--add-section", ELFSectionName + "=" + tmpFile.Name(), objFile}
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}
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// Run the attach command and ignore errors
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execCmd(attachCmd, attachCmdArgs, "")
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// Copy bitcode file to store, if necessary
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if bcStorePath := os.Getenv(BitcodeStorePath); bcStorePath != "" {
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destFilePath := path.Join(bcStorePath, getHashedPath(absBcPath))
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in, _ := os.Open(absBcPath)
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defer in.Close()
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out, _ := os.Create(destFilePath)
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defer out.Close()
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io.Copy(out, in)
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out.Sync()
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}
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}
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}
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func compileTimeLinkFiles(compilerExecName string, pr parserResult, objFiles []string) {
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var outputFile = pr.OutputFilename
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if outputFile == "" {
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outputFile = "a.out"
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}
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args := pr.LinkArgs
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args = append(args, objFiles...)
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args = append(args, "-o", outputFile)
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success, err := execCmd(compilerExecName, args, "")
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if !success {
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LogFatal("Failed to link: %v.", err)
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}
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}
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// Tries to build the specified source file to object
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func buildObjectFile(compilerExecName string, pr parserResult, srcFile string, objFile string) {
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args := pr.CompileArgs[:]
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args = append(args, srcFile, "-c", "-o", objFile)
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success, err := execCmd(compilerExecName, args, "")
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if !success {
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LogFatal("Failed to build object file for %s because: %v\n", srcFile, err)
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}
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}
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// Tries to build the specified source file to bitcode
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func buildBitcodeFile(compilerExecName string, pr parserResult, srcFile string, bcFile string) {
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args := pr.CompileArgs[:]
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args = append(args, "-emit-llvm", "-c", srcFile, "-o", bcFile)
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success, err := execCmd(compilerExecName, args, "")
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if !success {
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LogFatal("Failed to build bitcode file for %s because: %v\n", srcFile, err)
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}
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}
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// Tries to build object file
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func execCompile(compilerExecName string, pr parserResult, wg *sync.WaitGroup, ok *bool) {
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defer (*wg).Done()
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success, err := execCmd(compilerExecName, pr.InputList, "")
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if !success {
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LogError("Failed to compile using given arguments: %v\n", err)
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*ok = false
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}
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}
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func getCompilerExecName(compiler string) string {
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switch compiler {
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case "clang":
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if LLVMCCName != "" {
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return filepath.Join(LLVMToolChainBinDir, LLVMCCName)
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}
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return filepath.Join(LLVMToolChainBinDir, compiler)
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case "clang++":
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if LLVMCXXName != "" {
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return filepath.Join(LLVMToolChainBinDir, LLVMCXXName)
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}
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return filepath.Join(LLVMToolChainBinDir, compiler)
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default:
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LogFatal("The compiler %s is not supported by this tool.", compiler)
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return ""
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}
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}
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