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README.md |
Whole Program LLVM in Go
TL; DR: A drop-in replacement for wllvm, that builds the bitcode in parallel, and is faster. A comparison between the two tools can be gleaned from building the Linux kernel.
Quick Start Comparison Table
wllvm command/env variable | gllvm command/env variable |
---|---|
wllvm | gclang |
wllvm++ | gclang++ |
extract-bc | get-bc |
wllvm-sanity-checker | gsanity-check |
LLVM_COMPILER_PATH | LLVM_COMPILER_PATH |
LLVM_CC_NAME ... | LLVM_CC_NAME ... |
WLLVM_CONFIGURE_ONLY | WLLVM_CONFIGURE_ONLY |
WLLVM_OUTPUT_LEVEL | WLLVM_OUTPUT_LEVEL |
WLLVM_OUTPUT_FILE | WLLVM_OUTPUT_FILE |
LLVM_COMPILER | not supported (clang only) |
LLVM_GCC_PREFIX | not supported (clang only) |
LLVM_DRAGONEGG_PLUGIN | not supported (clang only) |
This project, gllvm
, provides tools for building whole-program (or
whole-library) LLVM bitcode files from an unmodified C or C++
source package. It currently runs on *nix
platforms such as Linux,
FreeBSD, and Mac OS X. It is a Go port of wllvm.
gllvm
provides compiler wrappers that work in two
phases. The wrappers first invoke the compiler as normal. Then, for
each object file, they call a bitcode compiler to produce LLVM
bitcode. The wrappers then store the location of the generated bitcode
file in a dedicated section of the object file. When object files are
linked together, the contents of the dedicated sections are
concatenated (so we don't lose the locations of any of the constituent
bitcode files). After the build completes, one can use a gllvm
utility to read the contents of the dedicated section and link all of
the bitcode into a single whole-program bitcode file. This utility
works for both executable and native libraries.
For more details see wllvm.
Prerequisites
To install gllvm
you need the go language tool.
To use gllvm
you need clang/clang++ and the llvm tools llvm-link and llvm-ar.
gllvm
is agnostic to the actual llvm version. gllvm
also relies on standard build
tools such as objcopy
and ld
.
Installation
To install, simply do (making sure to include those ...
)
go get github.com/SRI-CSL/gllvm/cmd/...
This should install four binaries: gclang
, gclang++
, get-bc
, and gsanity-check
in the $GOPATH/bin
directory.
Usage
gclang
and
gclang++
are the wrappers used to compile C and C++. get-bc
is used for
extracting the bitcode from a build product (either an object file, executable, library
or archive). gsanity-check
can be used for detecting configuration errors.
Here is a simple example. Assuming that clang is in your PATH
, you can build
bitcode for pkg-config
as follows:
tar xf pkg-config-0.26.tar.gz
cd pkg-config-0.26
CC=gclang ./configure
make
This should produce the executable pkg-config
. To extract the bitcode:
get-bc pkg-config
which will produce the bitcode module pkg-config.bc
. For more on this example
see here.
Advanced Configuration
If clang and the llvm tools are not in your PATH
, you will need to set some
environment variables.
-
LLVM_COMPILER_PATH
can be set to the absolute path of the directory that contains the compiler and the other LLVM tools to be used. -
LLVM_CC_NAME
can be set if your clang compiler is not calledclang
but something likeclang-3.7
. SimilarlyLLVM_CXX_NAME
can be used to describe what the C++ compiler is called. We also pay attention to the environment variablesLLVM_LINK_NAME
andLLVM_AR_NAME
in an analogous way.
Another useful, and sometimes necessary, environment variable is WLLVM_CONFIGURE_ONLY
.
WLLVM_CONFIGURE_ONLY
can be set to anything. If it is set,gclang
andgclang++
behave like a normal C or C++ compiler. They do not produce bitcode. SettingWLLVM_CONFIGURE_ONLY
may prevent configuration errors caused by the unexpected production of hidden bitcode files. It is sometimes required when configuring a build. For example:WLLVM_CONFIGURE_ONLY=1 CC=gclang ./configure make
Extracting the Bitcode
The get-bc
tool is used to extract the bitcode from a build artifact, such as an executable, object file, thin archive, archive, or library. In the simplest use case, as seen above,
one simply does:
get-bc -o <name of bitcode file> <path to executable>
This will produce the desired bitcode file. The situation is similar for an object file.
For an archive or library, there is a choice as to whether you produce a bitcode module
or a bitcode archive. This choice is made by using the -b
switch.
Another useful switch is the -m
switch which will, in addition to producing the
bitcode, will also produce a manifest of the bitcode files
that made up the final product. As is typical
get-bc -h
will list all the commandline switches. Since we use the golang
flag
module,
the switches must precede the artifact path.
Preserving bitcode files in a store
Sometimes, because of pathological build systems, it can be useful
to preserve the bitcode files produced in a
build, either to prevent deletion or to retrieve it later. If the
environment variable WLLVM_BC_STORE
is set to the absolute path of
an existing directory,
then WLLVM will copy the produced bitcode file into that directory.
The name of the copied bitcode file is the hash of the path to the
original bitcode file. For convenience, when using both the manifest
feature of get-bc
and the store, the manifest will contain both
the original path, and the store path.
Debugging
The gllvm tools can show various levels of output to aid with debugging.
To show this output set the WLLVM_OUTPUT_LEVEL
environment
variable to one of the following levels:
ERROR
WARNING
INFO
DEBUG
For example:
export WLLVM_OUTPUT_LEVEL=DEBUG
Output will be directed to the standard error stream, unless you specify the
path of a logfile via the WLLVM_OUTPUT_FILE
environment variable.
For example:
export WLLVM_OUTPUT_FILE=/tmp/gllvm.log
Dragons Begone
gllvm
does not support the dragonegg plugin.
Sanity Checking
Too many environment variables? Try doing a sanity check:
gsanity-check
it might point out what is wrong.
Under the hoods
Both wllvm
and gllvm
toolsets do much the same thing, but the way
they do it is slightly different. The gllvm
toolset's code base is
written in golang
, and is largely derived from the wllvm
's python
codebase.
Both generate object files and bitcode files using the
compiler. wllvm
can use gcc
and dragonegg
, gllvm
can only use
clang
. The gllvm
toolset does these two tasks in parallel, while
wllvm
does them sequentially. This together with the slowness of
python's fork exec
-ing, and it's interpreted nature accounts for the
large efficiency gap between the two toolsets.
Both inject the path of the bitcode version of the .o
file into a
dedicated segment of the .o
file itself. This segment is the same
across toolsets, so extracting the bitcode can be done by the
appropriate tool in either toolset. On *nix
both toolsets use
objcopy
to add the segment, while on OS X they use ld
.
When the object files are linked into the resulting library or
executable, the bitcode path segments are appended, so the resulting
binary contains the paths of all the bitcode files that constitute the
binary. To extract the sections the gllvm
toolset uses the golang
packages "debug/elf"
and "debug/macho"
, while the wllvm
toolset
uses objdump
on *nix
, and otool
on OS X.
Both tools then use llvm-link
or llvm-ar
to combine the bitcode
files into the desired form.
Customization under the hood.
You can specify the exact version of objcopy
and ld
that gllvm
uses
to manipulate the artifacts by setting the GLLVM_OBJCOPY
and GLLVM_LD
environment variables. For more details of what's under the gllvm
hood, try
gsanity-check -e
Customizing the BitCode Generation (e.g. LTO)
In some situations it is desirable to pass certain flags to clang
in the step that
produces the bitcode. This can be fulfilled by setting the
LLVM_BITCODE_GENERATION_FLAGS
environment variable to the desired
flags, for example "-flto -fwhole-program-vtables"
.
Beware of link time optimization.
If the package you are building happens to take advantage of recent clang
developments
such as link time optimization (indicated by the presence of compiler flag -flto
), then
your build is unlikely to produce anything that get-bc
will work on. This is to be
expected. When working under these flags, the compiler actually produces object files that are bitcode,
your only recourse here is to try and save these object files, and retrieve them yourself.
This can be done by setting the LTO_LINKING_FLAGS
to be something like
"-g -Wl,-plugin-opt=save-temps"
which will be appended to the flags at link time.
This will at least preserve the bitcode files, even if get-bc
will not be able to retrieve them for you.
Developer tools
Debugging usually boils down to looking in the logs, maybe adding a print statement or two.
There is an additional executable, not mentioned above, called gparse
that gets installed
along with gclang
, gclang++
, get-bc
and gsanity-check
. gparse
takes the command line
arguments to the compiler, and outputs how it parsed them. This can sometimes be helpful.
License
gllvm
is released under a BSD license. See the file LICENSE
for details.
This material is based upon work supported by the National Science Foundation under Grant ACI-1440800. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.