.gitignore | ||
compiler.go | ||
constants.go | ||
extractor.go | ||
gowllvm.go | ||
Makefile | ||
parser.go | ||
README.md | ||
utils.go |
Go Whole Program LLVM
Introduction
This project, gowllvm, provides tools for building whole-program (or
whole-library) LLVM bitcode files from an unmodified C or C++
source package. It currently runs on *nix
platforms such as Linux,
FreeBSD, and Mac OS X. It is a Go port of the WLLVM project, available
at https://github.com/SRI-CSL/whole-program-llvm.
gowllvm provides compiler wrappers that work in two steps. The wrappers first invoke the compiler as normal. Then, for each object file, they call a bitcode compiler to produce LLVM bitcode. The wrappers also store the location of the generated bitcode file in a dedicated section of the object file. When object files are linked together, the contents of the dedicated sections are concatenated (so we don't lose the locations of any of the constituent bitcode files). After the build completes, one can use a gowllvm utility to read the contents of the dedicated section and link all of the bitcode into a single whole-program bitcode file. This utility works for both executable and native libraries.
This two-phase build process is necessary to be a drop-in replacement for gcc or g++ in any build system. Using the LTO framework in gcc and the gold linker plugin works in many cases, but fails in the presence of static libraries in builds. gowllvm's approach has the distinct advantage of generating working binaries, in case some part of a build process requires that.
gowllvm currently works with clang.
Installation
Requirements
You need the Go compiler to compile gowllvm, and the clang/clang++ executables to use gowllvm. Follow the instructions here to get started: https://golang.org/doc/install.
As for now, let us name $GOROOT
your root Go path that you can obtain by
typing go env GOPATH
in a terminal session -- it is usually $HOME/go
by default. It is worth noticing that a standard Go installation will install
the binaries generated for the project under $GOROOT/bin
. Make sure that you
added the $GOROOT/bin
directory to your $PATH
variable.
Build
First, you must checkout the project under the directory $GOROOT/src
:
cd $GOROOT/src
git clone https://github.com/loicgelle/gowllvm
To build and install gowllvm on your system, type:
make install
Usage
gowllvm includes three symlinks to the program's binary: gowclang
and
gowclang++
to compile C and C++, and an auxiliary tool gowextract
for
extracting the bitcode from a build product (object file, executable, library
or archive).
Some useful environment variables are listed here:
-
GOWLLVM_CC_NAME
can be set if your clang compiler is not calledclang
but something likeclang-3.7
. SimilarlyGOWLLVM_CXX_NAME
can be used to describe what the C++ compiler is called. We also pay attention to the environment variablesGOWLLVM_LINK_NAME
andGOWLLVM_AR_NAME
in an analagous way, since they too get adorned with suffixes in various Linux distributions. -
GOWLLVM_TOOLS_PATH
can be set to the absolute path to the folder that contains the compiler and other LLVM tools such asllvm-link
to be used. This prevents searching for the compiler in your PATH environment variable. This can be useful if you have different versions of clang on your system and you want to easily switch compilers without tinkering with your PATH variable. ExampleGOWLLVM_TOOLS_PATH=/home/user/llvm_and_clang/Debug+Asserts/bin
. -
GOWLLVM_CONFIGURE_ONLY
can be set to anything. If it is set,gowclang
andgowclang++
behave like a normal C or C++ compiler. They do not produce bitcode. SettingGOWLLVM_CONFIGURE_ONLY
may prevent configuration errors caused by the unexpected production of hidden bitcode files. It is sometimes required when configuring a build.
Preserving bitcode files in a store
Sometimes it can be useful to preserve the bitcode files produced in a
build, either to prevent deletion or to retrieve them later. If the
environment variable GOWLLVM_BC_STORE
is set to the absolute path of
an existing directory, then gowllvm will copy the produced bitcode files
into that directory. The name of a copied bitcode file is the hash of the path
to the original bitcode file. For convenience, when using both the manifest
feature of gowextract
and the store, the manifest will contain both the
original path, and the store path.
Building a bitcode module with clang
tar xf pkg-config-0.26.tar.gz
cd pkg-config-0.26
CC=gowclang ./configure
make
This should produce the executable pkg-config
. To extract the bitcode:
gowextract pkg-config
which will produce the bitcode module pkg-config.bc
.
Building bitcode archive
tar -xvf bullet-2.81-rev2613.tgz
mkdir bullet-bin
cd bullet-bin
CC=gowclang CXX=gowclang++ cmake ../bullet-2.81-rev2613/
make
# Produces src/LinearMath/libLinearMath.bca
gowextract src/LinearMath/libLinearMath.a
Note that by default extracting bitcode from an archive produces an archive of bitcode. You can also extract the bitcode directly into a module:
gowextract -b src/LinearMath/libLinearMath.a
produces src/LinearMath/libLinearMath.a.bc
.
Configuring without building bitcode
Sometimes it is necessary to disable the production of bitcode. Typically this
is during configuration, where the production of unexpected files can confuse
the configure script. For this we have a flag GOWLLVM_CONFIGURE_ONLY
which
can be used as follows:
GOWLLVM_CONFIGURE_ONLY=1 CC=gowclang ./configure
CC=gowclang make
Building a bitcode archive then extracting the bitcode
tar xvfz jansson-2.7.tar.gz
cd jansson-2.7
CC=gowclang ./configure
make
mkdir bitcode
cp src/.libs/libjansson.a bitcode
cd bitcode
gowextract libjansson.a
llvm-ar x libjansson.bca
ls -la