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libtgvoip/os/darwin/AudioUnitIO.h

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//
// libtgvoip is free and unencumbered public domain software.
// For more information, see http://unlicense.org or the UNLICENSE file
// you should have received with this source code distribution.
//
#ifndef LIBTGVOIP_AUDIOUNITIO_H
#define LIBTGVOIP_AUDIOUNITIO_H
#include <AudioUnit/AudioUnit.h>
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#include "../../threading.h"
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namespace tgvoip{ namespace audio{
class AudioInputAudioUnit;
class AudioOutputAudioUnit;
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class AudioUnitIO{
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public:
AudioUnitIO();
~AudioUnitIO();
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void Configure(uint32_t sampleRate, uint32_t bitsPerSample, uint32_t channels);
void AttachInput(AudioInputAudioUnit* i);
void AttachOutput(AudioOutputAudioUnit* o);
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void DetachInput();
void DetachOutput();
void EnableInput(bool enabled);
void EnableOutput(bool enabled);
static AudioUnitIO* Get();
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static void Release();
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static void* StartFakeIOThread(void* arg);
static void AudioSessionAcquired();
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private:
static OSStatus BufferCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
void BufferCallback(AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 bus, UInt32 numFrames, AudioBufferList* ioData);
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void RunFakeIOThread();
void Init();
void ActuallyConfigure(uint32_t sampleRate, uint32_t bitsPerSample, uint32_t channels);
void ProcessAudioSessionAcquired();
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AudioComponentInstance unit;
AudioInputAudioUnit* input;
AudioOutputAudioUnit* output;
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AudioBufferList inBufferList;
bool configured;
bool inputEnabled;
bool outputEnabled;
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bool runFakeIO;
uint32_t cfgSampleRate;
uint32_t cfgBitsPerSample;
uint32_t cfgChannels;
tgvoip_thread_t fakeIOThread;
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static int refCount;
static AudioUnitIO* sharedInstance;
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static bool haveAudioSession;
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};
}}
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#endif /* LIBTGVOIP_AUDIOUNITIO_H */