1
0
mirror of https://github.com/danog/libtgvoip.git synced 2024-12-02 17:51:06 +01:00
libtgvoip/audio/AudioInput.cpp

78 lines
1.7 KiB
C++
Raw Normal View History

2017-02-02 17:24:40 +01:00
//
// libtgvoip is free and unencumbered public domain software.
// For more information, see http://unlicense.org or the UNLICENSE file
// you should have received with this source code distribution.
//
#include "AudioInput.h"
#if defined(__ANDROID__)
#include "../os/android/AudioInputAndroid.h"
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_OS_IPHONE
2017-02-02 17:24:40 +01:00
#include "../os/darwin/AudioInputAudioUnit.h"
#else
#include "../os/darwin/AudioInputAudioUnitOSX.h"
#endif
#elif defined(_WIN32)
#include "../os/windows/AudioInputWave.h"
#elif defined(__linux__)
#include "../os/linux/AudioInputALSA.h"
2017-02-02 17:24:40 +01:00
#else
#error "Unsupported operating system"
#endif
using namespace tgvoip;
using namespace tgvoip::audio;
AudioInput::AudioInput() : currentDevice("default"){
failed=false;
}
AudioInput::AudioInput(std::string deviceID) : currentDevice(deviceID){
2017-03-30 16:06:59 +02:00
failed=false;
}
AudioInput *AudioInput::Create(std::string deviceID){
2017-02-02 17:24:40 +01:00
#if defined(__ANDROID__)
return new AudioInputAndroid();
2017-02-02 17:24:40 +01:00
#elif defined(__APPLE__)
#if TARGET_OS_OSX
return new AudioInputAudioUnit(deviceID);
#else
return new AudioInputAudioUnit();
#endif
#elif defined(_WIN32)
return new AudioInputWave(deviceID);
#elif defined(__linux__)
return new AudioInputALSA();
2017-02-02 17:24:40 +01:00
#endif
}
AudioInput::~AudioInput(){
2017-02-02 17:24:40 +01:00
}
bool AudioInput::IsInitialized(){
2017-03-30 16:06:59 +02:00
return !failed;
}
void AudioInput::EnumerateDevices(std::vector<AudioInputDevice>& devs){
#if defined(__APPLE__) && TARGET_OS_OSX
AudioInputAudioUnit::EnumerateDevices(devs);
#elif defined(_WIN32)
AudioInputWave::EnumerateDevices(devs);
#elif defined(__linux__) && !defined(__ANDROID__)
return new AudioInputALSA();
#endif
}
std::string AudioInput::GetCurrentDevice(){
return currentDevice;
}
void AudioInput::SetCurrentDevice(std::string deviceID){
}