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libtgvoip/os/darwin/AudioUnitIO.h

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//
// libtgvoip is free and unencumbered public domain software.
// For more information, see http://unlicense.org or the UNLICENSE file
// you should have received with this source code distribution.
//
#ifndef LIBTGVOIP_AUDIOUNITIO_H
#define LIBTGVOIP_AUDIOUNITIO_H
#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/AudioToolbox.h>
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#include "../../threading.h"
#include <string>
#include "../../audio/AudioIO.h"
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namespace tgvoip{ namespace audio{
class AudioInputAudioUnit;
class AudioOutputAudioUnit;
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class AudioUnitIO : public AudioIO{
public:
AudioUnitIO();
~AudioUnitIO();
void EnableInput(bool enabled);
void EnableOutput(bool enabled);
virtual AudioInput* GetInput();
virtual AudioOutput* GetOutput();
#if TARGET_OS_OSX
void SetCurrentDevice(bool input, std::string deviceID);
#endif
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private:
static OSStatus BufferCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
void BufferCallback(AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 bus, UInt32 numFrames, AudioBufferList* ioData);
void StartIfNeeded();
#if TARGET_OS_OSX
static OSStatus DefaultDeviceChangedCallback(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData);
std::string currentInputDevice;
std::string currentOutputDevice;
#endif
AudioComponentInstance unit;
AudioInputAudioUnit* input;
AudioOutputAudioUnit* output;
AudioBufferList inBufferList;
bool inputEnabled;
bool outputEnabled;
bool started;
};
}}
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#endif /* LIBTGVOIP_AUDIOUNITIO_H */