// // libtgvoip is free and unencumbered public domain software. // For more information, see http://unlicense.org or the UNLICENSE file // you should have received with this source code distribution. // #include "AudioInput.h" #include "../logging.h" #ifdef LIBTGVOIP_CUSTOM #include "../../audio/AudioInputModule.h" #elif defined(__ANDROID__) #include "../os/android/AudioInputAndroid.h" #elif defined(__APPLE__) #include #include "../os/darwin/AudioInputAudioUnit.h" #if TARGET_OS_OSX #include "../os/darwin/AudioInputAudioUnitOSX.h" #endif #elif defined(_WIN32) #ifdef TGVOIP_WINXP_COMPAT #include "../os/windows/AudioInputWave.h" #endif #include "../os/windows/AudioInputWASAPI.h" #elif defined(__linux__) #include "../os/linux/AudioInputALSA.h" #include "../os/linux/AudioInputPulse.h" #else #error "Unsupported operating system" #endif using namespace tgvoip; using namespace tgvoip::audio; int32_t AudioInput::estimatedDelay=60; AudioInput::AudioInput() : currentDevice("default"){ failed=false; } AudioInput::AudioInput(std::string deviceID) : currentDevice(deviceID){ failed=false; } AudioInput *AudioInput::Create(std::string deviceID, VoIPController* controller){ #ifdef LIBTGVOIP_CUSTOM return new AudioInputModule(deviceID, controller); #elif defined(__ANDROID__) return new AudioInputAndroid(); #elif defined(__APPLE__) #if TARGET_OS_OSX if(kCFCoreFoundationVersionNumberIsInitialized()) delete aip; else return aip; LOGW("in: PulseAudio available but not working; trying ALSA"); } return new AudioInputALSA(deviceID); #endif } AudioInput::~AudioInput(){ } bool AudioInput::IsInitialized(){ return !failed; } void AudioInput::EnumerateDevices(std::vector& devs){ #ifdef LIBTGVOIP_CUSTOM AudioInputModule::EnumerateDevices(devs); #elif defined(__APPLE__) && TARGET_OS_OSX AudioInputAudioUnitLegacy::EnumerateDevices(devs); #elif defined(_WIN32) #ifdef TGVOIP_WINXP_COMPAT if(LOBYTE(LOWORD(GetVersion()))<6){ AudioInputWave::EnumerateDevices(devs); return; } #endif AudioInputWASAPI::EnumerateDevices(devs); #elif defined(__linux__) && !defined(__ANDROID__) if(!AudioInputPulse::IsAvailable() || !AudioInputPulse::EnumerateDevices(devs)) AudioInputALSA::EnumerateDevices(devs); #endif } std::string AudioInput::GetCurrentDevice(){ return currentDevice; } void AudioInput::SetCurrentDevice(std::string deviceID){ } int32_t AudioInput::GetEstimatedDelay(){ return estimatedDelay; }