// // libtgvoip is free and unencumbered public domain software. // For more information, see http://unlicense.org or the UNLICENSE file // you should have received with this source code distribution. // #ifndef LIBTGVOIP_AUDIOINPUTAUDIOUNIT_OSX_H #define LIBTGVOIP_AUDIOINPUTAUDIOUNIT_OSX_H #include #import #import #include "../../audio/AudioInput.h" namespace tgvoip{ namespace audio{ class AudioInputAudioUnitLegacy : public AudioInput{ public: AudioInputAudioUnitLegacy(std::string deviceID); virtual ~AudioInputAudioUnitLegacy(); virtual void Configure(uint32_t sampleRate, uint32_t bitsPerSample, uint32_t channels); virtual void Start(); virtual void Stop(); void HandleBufferCallback(AudioBufferList* ioData); static void EnumerateDevices(std::vector& devs); virtual void SetCurrentDevice(std::string deviceID); private: static OSStatus BufferCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); static OSStatus DefaultDeviceChangedCallback(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData); unsigned char remainingData[10240]; size_t remainingDataSize; bool isRecording; AudioUnit unit; AudioBufferList inBufferList; int hardwareSampleRate; }; }} #endif //LIBTGVOIP_AUDIOINPUTAUDIOUNIT_OSX_H