// // libtgvoip is free and unencumbered public domain software. // For more information, see http://unlicense.org or the UNLICENSE file // you should have received with this source code distribution. // #include "AudioInput.h" #if defined(__ANDROID__) #include "../os/android/AudioInputAndroid.h" #elif defined(__APPLE__) #include #if TARGET_OS_IPHONE #include "../os/darwin/AudioInputAudioUnit.h" #else #include "../os/darwin/AudioInputAudioUnitOSX.h" #endif #elif defined(_WIN32) #ifdef TGVOIP_WINXP_COMPAT #include "../os/windows/AudioInputWave.h" #endif #include "../os/windows/AudioInputWASAPI.h" #elif defined(__linux__) #include "../os/linux/AudioInputALSA.h" #include "../os/linux/AudioInputPulse.h" #else #error "Unsupported operating system" #endif using namespace tgvoip; using namespace tgvoip::audio; AudioInput::AudioInput() : currentDevice("default"){ failed=false; } AudioInput::AudioInput(std::string deviceID) : currentDevice(deviceID){ failed=false; } AudioInput *AudioInput::Create(std::string deviceID){ #if defined(__ANDROID__) return new AudioInputAndroid(); #elif defined(__APPLE__) #if TARGET_OS_OSX return new AudioInputAudioUnit(deviceID); #else return new AudioInputAudioUnit(); #endif #elif defined(_WIN32) #ifdef TGVOIP_WINXP_COMPAT if(LOBYTE(LOWORD(GetVersion()))<6) return new AudioInputWave(deviceID); #endif return new AudioInputWASAPI(deviceID); #elif defined(__linux__) if(AudioInputPulse::IsAvailable()){ AudioInputPulse* aip=new AudioInputPulse(deviceID); if(!aip->IsInitialized()) delete aip; else return aip; } return new AudioInputALSA(deviceID); #endif } AudioInput::~AudioInput(){ } bool AudioInput::IsInitialized(){ return !failed; } void AudioInput::EnumerateDevices(std::vector& devs){ #if defined(__APPLE__) && TARGET_OS_OSX AudioInputAudioUnit::EnumerateDevices(devs); #elif defined(_WIN32) #ifdef TGVOIP_WINXP_COMPAT if(LOBYTE(LOWORD(GetVersion()))<6){ AudioInputWave::EnumerateDevices(devs); return; } #endif AudioInputWASAPI::EnumerateDevices(devs); #elif defined(__linux__) && !defined(__ANDROID__) if(AudioInputPulse::IsAvailable()) AudioInputPulse::EnumerateDevices(devs); else AudioInputALSA::EnumerateDevices(devs); #endif } std::string AudioInput::GetCurrentDevice(){ return currentDevice; } void AudioInput::SetCurrentDevice(std::string deviceID){ }