/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_ #define MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_ #include "api/array_view.h" #include "modules/audio_processing/aec3/reverb_model.h" #include "modules/audio_processing/aec3/vector_buffer.h" namespace webrtc { // The RenderReverbModel class applies an exponential reverberant model over the // render spectrum. class RenderReverbModel { public: RenderReverbModel(); ~RenderReverbModel(); // Resets the state. void Reset(); // Applies the reverberation model over the render spectrum. It also returns // the reverberation render power spectrum in the array reverb_power_spectrum. void Apply(const VectorBuffer& spectrum_buffer, int delay_blocks, float reverb_decay, rtc::ArrayView reverb_power_spectrum); // Gets the reverberation spectrum that was added to the render spectrum for // computing the reverberation render spectrum. rtc::ArrayView GetReverbContributionPowerSpectrum() const { return render_reverb_.GetPowerSpectrum(); } private: ReverbModel render_reverb_; }; } // namespace webrtc. #endif // MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_